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Shiplist Editing #10
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I'm going to need more information. Are you looking for a means to
override the built-in craft list with something like the XWAUP list, or a
total conversion craft list?
…--
Michael Gaisser
850-396-4535
On Wed, Sep 6, 2017 at 12:27 PM, ual002 ***@***.***> wrote:
Less of an issue and more of a feature request. Editing the Editor
shiplist based on ones provided like the craft packs I'm sure youre
familiar with provide.
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Yea, either. I see a shiplist txt file in the DL with the editor, but in the editor the shiplist when selecting a class looks vanilla. |
Shiplist.txt file? The only txt files I have in the zip file are the
Readme and license. AlliED has a Ships.txt file, but it's not something
I've messed with.
So a custom shiplist is doable, though it's not a quick fix since it needs
to be platform-specific, also include abbreviations and it's hooked in all
over the place. I know how I'm going to do it, will start that after I
take care of the map for #11.
…--
Michael Gaisser
850-396-4535
On Wed, Sep 13, 2017 at 10:32 PM, ual002 ***@***.***> wrote:
Yea, either. I see a shiplist txt file in the DL with the editor, but in
the editor the shiplist when selecting a class looks vanilla.
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I have the overrides working for TIE, I should have XvT and XWA updated
tomorrow.
…--
Michael Gaisser
850-396-4535
On Thu, Sep 14, 2017 at 1:49 PM, Michael Gaisser <[email protected]>
wrote:
Shiplist.txt file? The only txt files I have in the zip file are the
Readme and license. AlliED has a Ships.txt file, but it's not something
I've messed with.
So a custom shiplist is doable, though it's not a quick fix since it needs
to be platform-specific, also include abbreviations and it's hooked in all
over the place. I know how I'm going to do it, will start that after I
take care of the map for #11.
--
Michael Gaisser
850-396-4535
On Wed, Sep 13, 2017 at 10:32 PM, ual002 ***@***.***> wrote:
> Yea, either. I see a shiplist txt file in the DL with the editor, but in
> the editor the shiplist when selecting a class looks vanilla.
>
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> <#10 (comment)>,
> or mute the thread
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Code changes committed, will also be putting together templates to package with the release. |
v1.4 released. |
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Less of an issue and more of a feature request. Editing the Editor shiplist based on ones provided like the craft packs I'm sure youre familiar with provide.
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