Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Call .finish() for every animation in AnimationGroup on finish #3951

Merged
merged 9 commits into from
Dec 16, 2024
3 changes: 2 additions & 1 deletion manim/animation/composition.py
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,8 @@ def _setup_scene(self, scene) -> None:
anim._setup_scene(scene)

def finish(self) -> None:
self.interpolate(1)
for anim in self.animations:
anim.finish()
self.anims_begun[:] = True
self.anims_finished[:] = True
if self.suspend_mobject_updating:
Expand Down
18 changes: 18 additions & 0 deletions tests/module/animation/test_composition.py
Original file line number Diff line number Diff line change
Expand Up @@ -171,6 +171,24 @@ def test_animationgroup_is_passing_remover_to_nested_animationgroups():
assert polygon_animation.remover


def test_animationgroup_calls_finish():
class MyAnimation(Animation):
def __init__(self, mobject):
super().__init__(mobject)
self.finished = False

def finish(self):
self.finished = True

scene = Scene()
sqr_animation = MyAnimation(Square())
circ_animation = MyAnimation(Circle())
animation_group = AnimationGroup(sqr_animation, circ_animation)
scene.play(animation_group)
assert sqr_animation.finished
assert circ_animation.finished


def test_empty_animation_group_fails():
with pytest.raises(ValueError, match="Please add at least one subanimation."):
AnimationGroup().begin()
Expand Down
Loading