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Produce Native Reloaded-II Package in CI #39

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merged 3 commits into from
Mar 31, 2024
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@Sewer56 Sewer56 commented Mar 21, 2024

This PR produces a Reloaded-II native package as part of the CI workflow (and makes some other minor changes)

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image

The CI version is automatically injected into the Reloaded-II ModConfig.json, and automated updates should also work.
(Using the legacy update system)


Ingame Screenshot (MS Store Version):

image

Nothing special was done to get here.
Add game in Reloaded, add P3RFix, add Is It Working, boot and screenshot.

Now that I have the ability to use a few internal Windows COM interfaces to boot a process in the UWP Centennial sandbox, and use that process as a payload to decrypt the game files, things in R2 just work out of the box.


Other Changes:

  • I cleaned up the CI for you, should hopefully be easier to read/manage.
  • Removed nDontLoadFromDllMain=0. Unless you have a very good reason, letting mods load from DllMain under Windows Loader Lock is not a good idea. (This mod doesn't need it anyway)
  • Config and Log are written inside the DLL directory. So if P3RFix.asi is moved to outside of the game folder, it'll write in that same folder.
  • Updated install instructions in Readme.
  • Uses automated updates inside Reloaded-II.

That's all, happy gaming!

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2 participants