Produce Native Reloaded-II Package in CI #39
Merged
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This PR produces a Reloaded-II native package as part of the CI workflow (and makes some other minor changes)
The CI version is automatically injected into the Reloaded-II
ModConfig.json
, and automated updates should also work.(Using the legacy update system)
Ingame Screenshot (MS Store Version):
Nothing special was done to get here.
Add game in Reloaded, add P3RFix, add
Is It Working
, boot and screenshot.Now that I have the ability to use a few internal Windows COM interfaces to boot a process in the UWP Centennial sandbox, and use that process as a payload to decrypt the game files, things in R2 just work out of the box.
Other Changes:
nDontLoadFromDllMain=0
. Unless you have a very good reason, letting mods load from DllMain under Windows Loader Lock is not a good idea. (This mod doesn't need it anyway)P3RFix.asi
is moved to outside of the game folder, it'll write in that same folder.That's all, happy gaming!