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Using ultrawide, borders displayed during movies are distractive #7
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@Lyall any update on this one? |
Yes this is super distracting and annoying. Breaks immersion and flashbangs you at the same time lol. @Lyall please let us know if a fix is feasible. Thank you! |
I found this line in the GBFRelink Fix thread. The loading, fades bit tipped me off as that is when this issue is happening in FF16. I think this is what is needed but I'm ignorant lol: *Spanned HUD backgrounds to fill screen (loading, fades, etc) |
is it possible to detect when a pre-rendered cutscene is playing and disable the UW fix during them? even done manually as a keybind |
I'm now 12 hours after the demo ending, and the keybind to toggle UW fix is not really an option because many times movies of like 1 or 2s get inserted inside cutscenes. Sometimes it even goes back and forth between engine & movies. Damn, it's so wierd, I can't get the logic of the dev on this one. Autodetect would be cool, if doable. |
What about an option to have the pre rendered scenes fill instead? On my 21:9, I'd rather have the top n bottom cut out for the odd scene |
Cropping is an option I could add, though it's one I'd generally avoid due to the loss of information. One approach I could take is resizing the texture itself, instead of the display area, but this produces results like this: Frankly I think that's about the same or worse than before but it could be an option. One approach I want to look at is, if you start the game fresh with a new game, the first movie displays with a black background. If you carry on and get to a point where you can quit to the menu, then start a new game again, that same movie plays without a black background. I'm wondering perhaps if there is something there that can be controlled to make sure a black background is visible. |
That screenshot would be better. Some of the cutscenes like the one when you first get to lostwing for example, are very dark but has a bright white background. My aw3423dwf just tanks the brightness on the cutscene to adjust for all the white on the screen. |
@FakeGiraffe93 I think it looks better in this screenshot, but I could see it being even worse than the current way in cases where the cutscene is bright and has a lot of motion. If there's no way to toggle the aspect ratio to 16:9 before a cutscene starts, maybe there's a way to have ReShade put a black overlay behind the cutscene? |
Yeah this is extremely jarring. We either get stretched cutscenes or properly scaled and bright horizon game world visible cutscenes. Weird hearing that new game black screen changing thing. Hope a good solution is found soon. No flashbang, no weird stretched animated(?) texture like in vertical mobile videos, no cropping. Just a simple black screen like many games do for their 16:9 cutscenes, be it a forced texture or just auto-toggling the aspect ratio fix. Boggles my mind how Yoshida talked about Ultrawide in a Q&A prior to release, then the demo--and now the retail game--still has no ultrawide support. Massive black mark, especially when FF14 and FF15/Forspoken had full Ultrawide support natively. |
Alright I think I've made some progress with this. Before: before.mp4After: after.mp4 |
You can try out a test build with this update here: https://github.com/Lyall/FFXVIFix/releases/download/v0.8.1/FFXVIFix_v0.8.1.zip If you try it, let me know how it goes for you as this was quite tricky to solve and may cause issues that I haven't encountered yet. |
I just ran the beta update through the ropes....and I think you fixed it! I started a new game - ran through about 30 minutes. All pre-render movie scenes had black borders vs the weird stuff that was happening prior. Also loaded up my save and hit the next pre-rendered. Same positive results. Alienware OLED 34" ultrawide |
I tried it on my Samsung G9 49" The pre rendered scene in the beginning where you see the armies fighting always had the weird stuff for me, it's now fixed! The only thing I noticed, just putting it here, was the transition just before you play as young Clive had some weird stuff. @Lyall I thank you - I have been holding off playing till this was sorted. |
Thanks for testing. Are you able to elaborate on the "weird stuff"? Curious to hear what it was. |
Here's a screenshot, it doesn't last long at all though. |
That's great thanks for posting that. It seems like that's a leftover UI bug and fortunately not related to the fix for movies. FINAL.FANTASY.XVI.2024-09-22.12-33-56.mp4It still happens with the movie fix disabled. I will look into seeing if I can fix it. There are a few fades like that, that don't span the screen so it would be nice to fix them. |
Legend, thank you! I will happily test when you find something. |
This might need a separate issue opened then. Because it’s really distracting and it happens constantly. The movie pillarboxing appears fixed though and it looks great. Thank you! |
Ah.. was trying to test and didn't see the v8 release removed demo support. RIP, I guess. Never even got to the combat tutorial in the demo because of all the PC issues.. Still, thank you for working on these fixes; PC gaming on an ultrawide would be so much worse without people like you. |
Apologies for that, it's been under pretty rapid development and a few of the new features I added couldn't be easily ported back to the demo. It's a fair bit of extra work to check and maintain two different versions for parts of the fix so I ended up dropping support.
FINAL.FANTASY.XVI.2024-09-23.15-47-43.mp4Should be fixed in the next version. |
Alright with the remaining fades fixed and the bug from #64 fixed in v0.8.2, I can now close this issue. |
@Lyall Absolute legend Sir, many thanks |
I'm not sure if you can do anything about it, but asking just in case.
When a movie cutscene is played, ultrawide fix obviously can't do anything but the remaining bars on both sides display random stuff often very bright (especially on HDR displays). I found it very distractive, it breaks the immersion. I was wondering if it could be forced to black somehow.
Thank you for your amazing work.
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