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Framegen disables itself on cutscenes. #4
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Are you positive that framegen is being disabled? I just did a quick test with the intro cutscene and the framerate takes a big leap with framegen on. I believe what you are seeing is the more demanding nature of the cutscenes. I'm fairly sure they are engaging a much higher quality depth of field and likely some other graphical improvements. They are very heavy even on something as high-end as a 4090. |
I was going to test this mod when I get home, but is there still a problem with Framegen during cutscenes when using the mod? Do we all use Special K to fix it? |
I think you might be misunderstanding, I'm only mentioning SpecialK as it will let you enable an indicator that shows when DLSS Frame Generation is active. That's how I can tell for sure it's turning off in certain cutscenes. |
Ah, okay. Yes, I misunderstood. As for the mod itself, I'm only 20min in but it's working perfectly. :) |
Here is a test build with the option to force frame gen on all the time. Check |
Much appreciated. 👍 I'll have to check it later on today but I'll see if it works as soon as possible. |
This appears to be working for me, even for FMVs. It's trying to frame gen those, and it's producing something that looks like 35-42fps with some inconsistent frame rate/times, but that's fine. Nothings perfect, this is mod. For some reason, it's taking 95-99% of my 4090 to do it, but again, who cares. It's the game's code doing something weird there. If I limit the game to 30fps with framegen on, the FMV takes 45% of the GPU. |
This fits pretty much with what I was getting on my end too. Ideally it would maintain behaviour from the standard game. It turns off frame gen in cutscenes, pre-rendered videos and menus. I already have a hook for resizing videos so I can tell when one is playing. That would at least solve frame generation being on during video sequences. |
Alright, looking deeper I was able to find the function specifically responsible for turning off frame-gen in real time cutscenes. Here is another test build with that implemented. |
Just came here to say it seems to be working perfectly now. Cutscenes on my end are just as smooth as the gameplay. 👍 |
Yeah, I can also confirm that v0.7.2_test3 is working perfectly. Framegen is no longer trying to muck up FMVs and is working during rendered cutscenes 👍 |
Added in v0.7.2 |
Cutscenes disable framegen which causes smoothness difference between gameplay and cutscenes.
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