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Portable RT: Fixes for shader-binding-table assembly (sbt data) #1993
Portable RT: Fixes for shader-binding-table assembly (sbt data) #1993
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previous_pipeline
MUST be valid?There was a problem hiding this comment.
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yes. at this point we already checked the
bound_pipelines
map and know a compute-pipeline was previously bound (rare'ish case anyway, since the command-buffer is used to record a raytracing pipeline). so in fact, we only assert that it can also be mapped.There was a problem hiding this comment.
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double-checked the assumption, I think it's correct. the only caveat I could think of if a compute-pipeline would have been bound and then unbound again. but that's not allowed ("pipeline must be a valid VkPipeline handle")
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@antonio-lunarg is your concern resolved?
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ditto
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@antonio-lunarg is your concern resolved?