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Rebase and refactor fix for staging buffer memory types (#1173)
* Fix memory type selection for staging buffers This commit fixes an issue with erroneous memory type selection when binding buffer memory without memory translation, e.g. in cases of binding replay staging buffers. Currently, the code retrieves the capture device's memory types, even though we want to bind the memory directly from the replay device. This issue led to various replay issues with mapping memory later on in the replay, and was particularly disruptive when attempting to replay a trimmed capture on a machine with a GPU of a different vendor than the capture system. * elevate choice of memory properties, remove conditional --------- Co-authored-by: jacobv-nvidia <[email protected]> Co-authored-by: jacobv-nvidia <[email protected]>
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