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Releases: League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima

2.4.0-alpha.31

20 Oct 13:49
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2.4.0-alpha.31 Pre-release
Pre-release
  • Hotfix
    • Can't reroll when invoking a trait

Full Changelog: 2.4.0-alpha.30...2.4.0-alpha.31

2.4.0-alpha.30

20 Oct 04:12
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2.4.0-alpha.30 Pre-release
Pre-release
  • Features
    • Integrate group and support checks into ChecksV2
    • Option to add clock/rp to quirks
  • Changes
    • Revamped send to chat feature (click icon image in chat message to open item sheet + drag and drop icon to actor sheet to transfer item to sheet)
  • Fixes
    • Context menu button works as intended
    • Added npc retargeting
    • Weapon customizer temp roll bug
    • Disable automated meta-currency deduction when the meta-currency automation setting is turned off
    • Fix numeric operations on affinities not working particularly wellv

Full Changelog: 2.4.0-alpha.29...2.4.0-alpha.30

2.4.0-alpha.29

13 Oct 17:09
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2.4.0-alpha.29 Pre-release
Pre-release

What's Changed

  • Features
    • Setup chatmessagehide gamesettings by @spyrella in #162
    • Added fp/exp inline resource (@GAIN[1 fp] / @GAIN[1 exp])
    • Added rare item qualities to compendium
    • Added header button on item sheet (sends description and item link to chat, useful for rolling from item directory/compendium)
  • Changes
    • Added effects description to sheet context
    • Apply damage buttons appear on no target selected too
    • Added an temporary option to disable marquee effect (temporary workaround for ultrawide monitors not wanting marquee effect to trigger, for retro theme, just set effects marquee duration to over 9000)
    • Included deprecation notices for actor sheet resource points and zero item type
  • Fixes
    • NPCs resetting creature rank for unlinked tokens
    • Context menu visual bug

Full Changelog: 2.4.0-alpha.28...2.4.0-alpha.29

2.4.0-alpha.28

10 Oct 01:12
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2.4.0-alpha.28 Pre-release
Pre-release
  • Features
    • Meta-Currency automation/Automatic EXP distribution
    • Retargeting & skills integrated into ChecksV2
    • Apply infusion added to context menu for chat messages
    • Enable drag&drop for active effects between actor/item sheets
    • Click effect icon to send to chat, (and inline effect is generated in chat too, so you can apply it to other actors, useful for symbolist)
    • Chinese localization is now available
    • Ctrl+click Inline-effect to clear it from target
  • Changes
    • Various tweaks to sheet design (ping me if you have suggestions)
    • Revised extra damage in item-customizer so it adds on to total damage (RAW), not create new source of damage
  • Fixes
    • Ultima points resetting to baseline
    • Affinity being calculated incorrectly
    • Optional feature type names not getting properly localized on V12

Full Changelog: 2.4.0-alpha.27...2.4.0-alpha.28

2.4.0-alpha.27

30 Sep 08:12
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2.4.0-alpha.27 Pre-release
Pre-release
  • Features
    • Redesigned NPC sheet header to allow Champion(1)
    • Mother-style combat hud (WIP)
  • Changes
    • Automatically change Ultima points to appropriate amount when changing villain type
    • Add decorations and tooltips to critical and fumble
    • Move bonds and traits to bio (would like suggestions on how to better present this)
    • Added polish to system
    • Remove pixelated game settings, adjusted prompt check hooks
  • Fixes
    • Effects on equipped armors and weapons breaking NPCs
    • Player list rendering the Fabula point counter even if the assigned actor is an npc
    • Apply damage not apply to unlinked token
    • render the active effect sheet when middle-click for all sheets

Full Changelog: 2.4.0-alpha.26...2.4.0-alpha.27

2.4.0-alpha.26

19 Sep 00:07
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2.4.0-alpha.26 Pre-release
Pre-release
  • Fixes
    • action macro now works with current equip system

Full Changelog: 2.4.0-alpha.25...2.4.0-alpha.26

2.4.0-alpha.25

11 Sep 17:09
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2.4.0-alpha.25 Pre-release
Pre-release
  • Fixes
    • move pdfLink above isEditable
    • added drop logic to other item sheets, effect mig cap typo fix

Full Changelog: 2.4.0-alpha.24...2.4.0-alpha.25

2.4.0-alpha.24

10 Sep 02:58
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2.4.0-alpha.24 Pre-release
Pre-release
  • Features
    • Added Effects Compendium (Quality Compendium will be available at a later time)
    • Verse class feature rework
  • Fixes
    • Address issue where the active effect that downgrades current attribute to base bugged out in V12
    • Add missing data field to weapon module data model, fix input name in sheet
    • Properly implement ChecksV2 accuracy check for weapon modules
  • Changes
    • Move effect transfer decision logic back into data models
    • Added global open check bonus to checksV2
    • Preserve default drop behavior (manual reordering) for embedded items

Full Changelog: 2.4.0-alpha.23...2.4.0-alpha.24

2.4.0-alpha.23

06 Sep 14:06
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2.4.0-alpha.23 Pre-release
Pre-release
  • Fixes
    • Reverted back to class/skill default behavior (manually sorting on drop)
      • Class/Optional Features & Treasures still increments its quantity by 1 on drop (figuring out workaround for this)
    • Skill active effects not transferring its effect to actor

Full Changelog: 2.4.0-alpha.22...2.4.0-alpha.23

2.4.0-alpha.22

06 Sep 07:50
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2.4.0-alpha.22 Pre-release
Pre-release
  • Fixes
    • Updated arcanum with non-functional active effects
    • Enabled Modules only transfer effect to actor when embarked/enabled
    • Arcanum summoning (transfer active effects to actor only when summoned)

Full Changelog: 2.4.0-alpha.21...2.4.0-alpha.22