Releases: League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima
Releases · League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima
2.4.0-alpha.31
- Hotfix
- Can't reroll when invoking a trait
Full Changelog: 2.4.0-alpha.30...2.4.0-alpha.31
2.4.0-alpha.30
- Features
- Integrate group and support checks into ChecksV2
- Option to add clock/rp to quirks
- Changes
- Revamped send to chat feature (click icon image in chat message to open item sheet + drag and drop icon to actor sheet to transfer item to sheet)
- Fixes
- Context menu button works as intended
- Added npc retargeting
- Weapon customizer temp roll bug
- Disable automated meta-currency deduction when the meta-currency automation setting is turned off
- Fix numeric operations on affinities not working particularly wellv
Full Changelog: 2.4.0-alpha.29...2.4.0-alpha.30
2.4.0-alpha.29
What's Changed
- Features
- Changes
- Added effects description to sheet context
- Apply damage buttons appear on no target selected too
- Added an temporary option to disable marquee effect (temporary workaround for ultrawide monitors not wanting marquee effect to trigger, for retro theme, just set effects marquee duration to over 9000)
- Included deprecation notices for actor sheet resource points and zero item type
- Fixes
- NPCs resetting creature rank for unlinked tokens
- Context menu visual bug
Full Changelog: 2.4.0-alpha.28...2.4.0-alpha.29
2.4.0-alpha.28
- Features
- Meta-Currency automation/Automatic EXP distribution
- Retargeting & skills integrated into ChecksV2
- Apply infusion added to context menu for chat messages
- Enable drag&drop for active effects between actor/item sheets
- Click effect icon to send to chat, (and inline effect is generated in chat too, so you can apply it to other actors, useful for symbolist)
- Chinese localization is now available
- Ctrl+click Inline-effect to clear it from target
- Changes
- Various tweaks to sheet design (ping me if you have suggestions)
- Revised extra damage in item-customizer so it adds on to total damage (RAW), not create new source of damage
- Fixes
- Ultima points resetting to baseline
- Affinity being calculated incorrectly
- Optional feature type names not getting properly localized on V12
Full Changelog: 2.4.0-alpha.27...2.4.0-alpha.28
2.4.0-alpha.27
- Features
- Redesigned NPC sheet header to allow Champion(1)
- Mother-style combat hud (WIP)
- Changes
- Automatically change Ultima points to appropriate amount when changing villain type
- Add decorations and tooltips to critical and fumble
- Move bonds and traits to bio (would like suggestions on how to better present this)
- Added polish to system
- Remove pixelated game settings, adjusted prompt check hooks
- Fixes
- Effects on equipped armors and weapons breaking NPCs
- Player list rendering the Fabula point counter even if the assigned actor is an npc
- Apply damage not apply to unlinked token
- render the active effect sheet when middle-click for all sheets
Full Changelog: 2.4.0-alpha.26...2.4.0-alpha.27
2.4.0-alpha.26
- Fixes
- action macro now works with current equip system
Full Changelog: 2.4.0-alpha.25...2.4.0-alpha.26
2.4.0-alpha.25
- Fixes
- move pdfLink above isEditable
- added drop logic to other item sheets, effect mig cap typo fix
Full Changelog: 2.4.0-alpha.24...2.4.0-alpha.25
2.4.0-alpha.24
- Features
- Added Effects Compendium (Quality Compendium will be available at a later time)
- Verse class feature rework
- Fixes
- Address issue where the active effect that downgrades current attribute to base bugged out in V12
- Add missing data field to weapon module data model, fix input name in sheet
- Properly implement ChecksV2 accuracy check for weapon modules
- Changes
- Move effect transfer decision logic back into data models
- Added global open check bonus to checksV2
- Preserve default drop behavior (manual reordering) for embedded items
Full Changelog: 2.4.0-alpha.23...2.4.0-alpha.24
2.4.0-alpha.23
- Fixes
- Reverted back to class/skill default behavior (manually sorting on drop)
- Class/Optional Features & Treasures still increments its quantity by 1 on drop (figuring out workaround for this)
- Skill active effects not transferring its effect to actor
- Reverted back to class/skill default behavior (manually sorting on drop)
Full Changelog: 2.4.0-alpha.22...2.4.0-alpha.23
2.4.0-alpha.22
- Fixes
- Updated arcanum with non-functional active effects
- Enabled Modules only transfer effect to actor when embarked/enabled
- Arcanum summoning (transfer active effects to actor only when summoned)
Full Changelog: 2.4.0-alpha.21...2.4.0-alpha.22