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Weird buzzing in Monstro Osc 2 #7334

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JalvinGaming opened this issue Jun 20, 2024 · 5 comments · Fixed by #7368
Closed
1 task done

Weird buzzing in Monstro Osc 2 #7334

JalvinGaming opened this issue Jun 20, 2024 · 5 comments · Fixed by #7368
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@JalvinGaming
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JalvinGaming commented Jun 20, 2024

System Information

Windows 11, Intel i5-9600k, NVIDIA GeForce RTX 3070Ti, 32GB RAM

LMMS Version(s)

1.3.0-alpha.1.634+g2adbb166b

Bug Summary

The Monstro Instrument has a weird buzzing effect on Osc 2 that plays in the right ear.

Expected Behaviour

No buzz

Steps To Reproduce

Drag Monstro Instrument
Turn down Osc 1 and 3

Screenshots / Minimum Reproducible Project

monstrobuzz.mmp.txt

Please search the issue tracker for existing bug reports before submitting your own.

  • I have searched all existing issues and confirmed that this is not a duplicate.
@musikBear
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Cant reproduce
image
Default setup except the 3 OSCs
image
win10

@khoidauminh
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I can reproduce this. Happens on the master branch
LMMS 1.3.0-alpha.1.654+g538572a3c (Linux x86_64, Qt 5.15.14, GCC 14.1.1 20240522)

@zonkmachine
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Confirmed. This seem to have been introduced in c2f2b7e
@michaelgregorius

@zonkmachine
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I added a project that demonstrates the issue in the first post.

michaelgregorius added a commit to michaelgregorius/lmms that referenced this issue Jul 5, 2024
Fix a buzzing sound in Monstro's 2nd oscillator. It was introduced with
commit c2f2b7e.

The problem was caused by checking if `len_r` is not equal to 0 instead of
checking `pd_r`.
@michaelgregorius
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Fixed with pull request #7368.

Rossmaxx pushed a commit that referenced this issue Jul 5, 2024
Fix a buzzing sound in Monstro's 2nd oscillator. It was introduced with
commit c2f2b7e.

The problem was caused by checking if `len_r` is not equal to 0 instead of
checking `pd_r`.
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5 participants