Releases: Kraballa/FDFEditor
Encoding Bug Fixed. Final Version
Fixed the encoding bug that would lead to some files not being read correctly.
This will be the last version unless more bugs are found. As is it has all features needed for making any kind of modification to FDF1 and 2
Fixing bugs and cleaning up
Last release was broken, fixes in this release
-fixed 2 major bugs that would prevent encryption when saving
-cleaned up the code around Crypt.cs to make it more readable and remove redundancy
-there's still the issue with the correct encoding. this will be fixed in release v0.3.2
Yeah sorry I messed up with v0.3 :-/
Now with advanced pattern editing features
Added features:
- a pattern view that organizes batch, laser, cover, rebound and force definitions into a neat window, no more fiddling around with 74 value csv's!
- expanded modding guide. now with chinese -> english translations for events, a more user-friendly event editor coming soon
Installation:
Follor the guide in the readme
Polished Preview Build
Polished Build
This is just a small update to the previous build. There were no major additions compared to v0.1 but it does add onto the modding guide, cleared up some usability issues and some new info and corrected old info on some technical parts of the game.
First Preview Build. Version 0.1
First Build
This is the earliest usable build. I've removed the pattern view as that one is incomplete. But you'll be able to edit every file in a plain text editor style without any trouble. Especially handy if you just want to touch up some translations ;-)
Installation
Follow the README.md