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KomaruPRO/Tridot

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Features:

  • Shaders support
  • Percentage Armor, easy and with no any LIMITS (You can ignore up to 100% damage)
  • Flexible weapon and armor building system
  • Flexible particle and rendering system
  • Items particles and animations
  • Screenshake
  • Attribute name modifiers
  • Music modifiers
    • Biome Music Modifier
    • Strcucture Music Modifier
  • Item skin system
  • Dynamic Splashes System
  • ...and many other features to simplify development

How does Tridot differ from FluffyFur?

There are too many things to list, but here are some highlights:

  • Removal of furry things (Actually it's no more fluffy)
  • Merging with Valoria API
  • Merging with QuadLib
  • Huge refactoring