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Getting started
Matt Dean edited this page Jan 28, 2020
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This page explains how to get started using kShading in your project.
kShading is a package. Using this tool requires manual modification of your project's package manifest.
- Open your project manifest file (
MyProject/Packages/manifest.json
). - Add
"com.kink3d.shading": "https://github.com/Kink3d/kShading.git"
to thedependencies
list. - Open or focus on Unity Editor to resolve packages.
kShading is a collection of shaders. To use these shaders, select them from the Shader dropdown on a Material in the Editor. All shaders can be found under kShading
. See Shaders for more information on each shader.