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pjcozzi authored Aug 8, 2016
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Expand Up @@ -89,7 +89,7 @@ Diagram by [Marco Hutter](http://marco-hutter.de/) ([repo](https://github.com/ja
## Presentations and Articles

* [glTF: The Runtime Asset Format for GL-based Applications](https://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-Background-Briefing_Jul16.pdf). July 2016
* [Using Quantization with 3D Models](http://cesiumjs.org/2016/08/08/Cesium-web3d-quantized-attributes/) by Rob Taglang
* [Using Quantization with 3D Models](http://cesiumjs.org/2016/08/08/Cesium-web3d-quantized-attributes/) by Rob Taglang. August 2016
* [glTF and Mobile VR: Inclusive standards for a 3D world](https://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-MobileVR-Oculus-BOF-Update-SIGGRAPH_Jul16.pdf). Amanda Watson, Oculus, WebGL + glTF BOF. July 2016
* [glTF Update and Roadmap](https://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-BOF-Update-SIGGRAPH_Jul16.pdf). Tony Parisi, WebGL + glTF BOF. July 2016
* [glTF working group updates](https://www.khronos.org/assets/uploads/developers/library/2016-gdc/glTF-GDC_Mar16.pdf) ([slides](https://www.khronos.org/assets/uploads/developers/library/2016-gdc/glTF-GDC_Mar16.pdf), [video](https://www.youtube.com/watch?v=qAjWiVfR5Nw&t=43m40s)). Patrick Cozzi and Tony Parisi, WebGL + glTF BOF. March 2016
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