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#210 Morph Targets animation: correction to the Animation structure d…
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…escription.It loooks like the animation example is old (glTF1.0) I am leaving it as is to avoid conflicts
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emiliano committed Feb 24, 2017
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## Animations

glTF supports articulated and skinned animation via key frame animations of nodes' transforms. Key frame data is stored in buffers and referenced in animations using accessors.
glTF 2.0 also supports animation of instantiated Morph Targets in a similar fashion.

> **Note:** glTF 2.0 only supports animating node transforms. A future version of the specification may support animating arbitrary properties, such as material colors and texture transform matrices.
> **Note:** glTF 2.0 only supports animating node transforms and Morph Targets weights. A future version of the specification may support animating arbitrary properties, such as material colors and texture transform matrices.
> **Note:** glTF 2.0 defines only animation storage, so this specification doesn't define any particular runtime behavior, such as: order of playing, auto-start, loops, mapping of timelines, etc...
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