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Colors
THE MAIN MENU NOW HAS PRESETS FOR FLOATING (APPEARS OVER ENEMY'S HEAD) DAMAGE NUMBERS, THE COLORED SQUARES ON THE LEFT SIDE
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Go to
tf/custom/kbnhud-master/^customizations/#colors
and openccolors_clientscheme.res
with a text editor program (eg. Notepad, Notepad++ works best though) and there should be a large heading sayingCOLOR CUSTOMIZATION SECTION
, having a online RGB sampler site is recommended. -
Under that are a bunch of groups of color options. Each name will have an RGBA value on the same line.
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Pick the color you want from the sampler site. If you want to change the
"Ammo in Clip"
value, which changes the color of the ammo counter, from white to red, change the value from"235 235 235 255"
to"255 0 0 255"
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The fourth number in the color value is the A in RGBA, short for alpha. In English, this is the transparency. 255 makes anything using the color opaque, less than that causes those items to be translucent. 0 is fully transparent.
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NOTE: The RGB numbers for "Low Health flash 2" and "Low Health flash 3" should always be made the same. If you change the value for
"Low Health flash 2"
to"204 204 0 255,"
then you must change the value for"Low health flash 3"
to"204 204 0 75,"
leaving the transparency values as255
and75
respectively.
- Colors
- HUD Crosshairs
- Hitmarkers
- KN-Edit Layout
- Streamer Mode
- Scoreboard
- Aim Guide
- Damage Indicator
- Player Class Model
- Fighter Pilot Crosshairs
- Class Selection Panel
- Killfeed
- Medic Options
- Player Health Options
- Match Player Status Panels
- TargetID Options
- Killstreak Counter Location
- Transparent Viewmodels