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Libgodot c api #6
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…, with a description and a reference to the setting when the limit is hit and an ERR_FAIL_COND is hit.
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized. - Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`. - `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`. - `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
* Based on top of the GDExtensionLoader PR: godotengine#91166 * Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance. * Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object. * Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance. * Allow specifying an external native rendering surface handle to render Godot into the UI of a host application. * It is also possible to embed multiple Godot windows into the UI of a host application. * Currently supported on MacOS and iOS Sample Apps: https://github.com/migeran/libgodot_project Developed by [Migeran](https://migeran.com) Sponsors & Acknowledgements: * Initial development sponsored by [Smirk Software](https://www.smirk.gg/) * Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com) * The GDExtension registration of the host process & build system changes were based on @Faolan-Rad's LibGodot PR: godotengine#72883 Co-Authored-By: Gabor Koncz <[email protected]>
And fix a few occurrences of formatting errors that led me to this.
Blender commit https://projects.blender.org/blender/blender/commit/0f0a8df8a922cdb0796c0b3fdbdc5c669efb3059 which is landing in 4.2 deprecated `vertex_colors` GLTF property, use `export_vertex_color` instead.
Oops, forgot to do that. Motion-dependent stuff should now work properly when using scaled displays.
…teys Overhaul Array Documentation
…uery_elements Add a project setting to configure the maximum number of timestamps.
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
…positor Pre transparent compositor effects needs to run later
Fix RichTextLabel + `ui_down` scrolling too far
Clarify that some exclude properties of physics query parameters are copied
…lags SCons: Pass optimization flags to the linker too, needed by Emscripten
…thread_guard Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
Overhaul Transform2D documentation
…meta_keyword Add `push_url` as a keyword for `push_meta`
…uninitialized Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
…size-error-fail-silently Silence Vulkan "Unable to acquire framebuffer." swapchain error
…tion-warning-dialog-text Fixes/node configuration warning dialog text
Properly linearize depth buffer for SSAO when using orthogonal camera
…crash Fix edited node being removed before editor plugin handles focus loss
Libgodot migeran
JiepengTan
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Feb 17, 2025
Fixed spx2: updateProject failed when editorCanvas is invisible
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