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0x03. Unity - UI

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Description

This project is about building components for a maze, adding new GameObjects and scripts to make a playable game. If you want to play it, go to https://github.com/JennyHadir/0x03-unity-ui .

Learning Objectives

At the end of this project, you are expected to be able to explain to anyone, without the help of Google:

General

  • What is the Canvas
  • What is screen space vs world space
  • How to use the Rect Tool
  • What are anchors and how to use them
  • How to display and update information in the UI
  • What is a coroutine
  • How to create a menu
  • How to use Unity’s UI Interaction Components
  • What the alpha value of a color is
  • How to set and change material colors with scripts
  • What are common accessibility concepts to consider

Requirements

General

  • A README.md file, at the root of the folder of the project
  • Use Unity’s default .gitignore in your project folder
  • Push the entire project folder 0x03-unity-ui to your repo
  • Scenes and project assets such as Scripts must be organized as described in the tasks
  • In your scripts, all your public classes and their members should have XML documentation tags
  • In your scripts, all your private classes and members should be documented but without XML documentation tags
  • For this project’s manual review, the reviewer will clone your repo and open your project in Unity

Technology and Architecture

  • C#
  • Unity

About Me

I'm a Software Engineer and a current AR/VR engineering student at Holberton School.

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