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Fixed some typos....
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JLChnToZ committed Jan 23, 2014
1 parent 3bf2e23 commit 6067a8f
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Showing 4 changed files with 5 additions and 3 deletions.
2 changes: 1 addition & 1 deletion IMEHelper/IME.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ public class IMEHandler: IDisposable {
private IMENativeWindow _nativeWnd;

/// <summary>
/// Constructor. Must be called in initialize() function.
/// Constructor. Must be called in <see cref="Microsoft.Xna.Framework.Game.Initialize()"/> function.
/// </summary>
/// <param name="game">Game instance</param>
/// <param name="showDefaultIMEWindow">Should display system IME windows.</param>
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2 changes: 2 additions & 0 deletions IMEHelper/IMEHelper.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
<DocumentationFile>bin\x86\Debug\IMEHelper.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
Expand All @@ -41,6 +42,7 @@
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>true</XnaCompressContent>
<DocumentationFile>bin\x86\Release\IMEHelper.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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2 changes: 1 addition & 1 deletion IMEHelper/IMENativeWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ public enum CompositionAttributes {
/// <summary>
/// Characters that the IME will no longer convert.
/// </summary>
FixedConveted = 0x05,
FixedConverted = 0x05,
}

/// <summary>
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2 changes: 1 addition & 1 deletion IMEHelperTest/IMEHelperTest/Game1.cs
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ protected override void Draw(GameTime gameTime) {
string val = handler.Composition[i].ToString();
switch (handler.GetCompositionAttr(i)) {
case CompositionAttributes.Converted: compColor = Color.LightGreen; break;
case CompositionAttributes.FixedConveted: compColor = Color.Gray; break;
case CompositionAttributes.FixedConverted: compColor = Color.Gray; break;
case CompositionAttributes.Input: compColor = Color.Orange; break;
case CompositionAttributes.InputError: compColor = Color.Red; break;
case CompositionAttributes.TargetConverted: compColor = Color.Yellow; break;
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