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WIP: screens: add dice app #1199
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An app to do simple multi-dice rolls for games like D&D.
There's another dice app PR as well #565 |
Ah, nice! Should have expected as much :D I'll have a look at it and get in touch, thanks! |
yusufmte
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Sep 19, 2022
… seed there are known problems with rand() and srand() (see https://en.cppreference.com/w/cpp/numeric/random/rand) and the <random> library is preferred for this reason. the function used from <random> also avoids a very rare bias that would occur using rand() and modulo, when RAND_MAX is not a multiple of d and the initially generated number falls in the last "short" segment. this commit also updates the seed to derive entropy (via seed_seq) from a mix of the system tick count and the x,y,z components of the pinetime motion controller-- taking inspiration from and with credit to @w4tsn (InfiniTimeOrg#1199)
FintasticMan
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Feb 3, 2023
Squashed commit of the following: commit 4d37e1c Merge: 159e73c 81bc16f Author: Riku Isokoski <[email protected]> Date: Tue Jan 31 22:42:40 2023 +0200 Merge branch 'develop' into dice commit 159e73c Merge: 7131e3c 09db67e Author: Yusuf Ebrahim <[email protected]> Date: Sat Jan 7 19:51:07 2023 -0500 Merge branch 'InfiniTimeOrg:develop' into dice commit 7131e3c Merge: feb8d14 afea7ca Author: Yusuf Ebrahim <[email protected]> Date: Mon Dec 19 11:51:31 2022 -0500 Merge branch 'InfiniTimeOrg:develop' into dice commit feb8d14 Merge: 2f079de 081cc60 Author: Yusuf Ebrahim <[email protected]> Date: Sat Dec 17 13:39:47 2022 -0500 Merge branch 'InfiniTimeOrg:develop' into dice commit 2f079de Merge: ee1f39b 361e381 Author: Yusuf Ebrahim <[email protected]> Date: Sun Dec 11 15:44:46 2022 -0500 Merge branch 'InfiniTimeOrg:develop' into dice commit ee1f39b Author: yusuf ebrahim <[email protected]> Date: Sat Nov 5 18:31:05 2022 -0400 in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko commit cb940bf Author: yusuf ebrahim <[email protected]> Date: Wed Nov 2 14:37:15 2022 -0400 fix formatting commit 5953c55 Author: yusuf ebrahim <[email protected]> Date: Mon Oct 31 10:45:44 2022 -0400 in Dice, only show individual results if there are multiple dice commit 257a593 Merge: b47b13a b56c5f2 Author: Yusuf Ebrahim <[email protected]> Date: Sun Oct 16 12:28:13 2022 -0400 Merge branch 'InfiniTimeOrg:develop' into dice commit b47b13a Author: yusuf ebrahim <[email protected]> Date: Sat Oct 15 23:40:01 2022 -0400 make Dice vibrate on roll commit e789622 Merge: 8020132 d3ba184 Author: Yusuf Ebrahim <[email protected]> Date: Sat Oct 15 23:40:25 2022 -0400 Merge branch 'InfiniTimeOrg:develop' into dice commit 8020132 Merge: 11067bc 37155ec Author: Yusuf Ebrahim <[email protected]> Date: Tue Oct 4 18:41:50 2022 -0400 Merge branch 'InfiniTimeOrg:develop' into dice commit 11067bc Merge: 349e63a 7b115fe Author: Yusuf Ebrahim <[email protected]> Date: Sun Oct 2 12:22:59 2022 -0400 Merge branch 'InfiniTimeOrg:develop' into dice commit 349e63a Author: yusuf ebrahim <[email protected]> Date: Fri Sep 30 12:20:35 2022 -0400 fix Dice.cpp formatting according to clang-format commit f7bd3d6 Merge: 9d332c7 7972873 Author: Yusuf Ebrahim <[email protected]> Date: Fri Sep 30 03:22:33 2022 -0400 Merge branch 'InfiniTimeOrg:develop' into dice commit 9d332c7 Author: Yusuf Ebrahim <[email protected]> Date: Tue Sep 20 07:54:05 2022 -0400 fix Dice.h code formatting Co-authored-by: NeroBurner <[email protected]> commit 4647f8a Author: yusuf ebrahim <[email protected]> Date: Tue Sep 20 07:40:13 2022 -0400 fix formatting in Dice.h commit 3923522 Author: yusuf ebrahim <[email protected]> Date: Mon Sep 19 17:32:57 2022 -0400 fix code formatting in Dice.h commit d64f926 Author: yusuf ebrahim <[email protected]> Date: Mon Sep 19 17:01:36 2022 -0400 make typecasting within sseq uniform commit 20e3023 Author: yusuf ebrahim <[email protected]> Date: Mon Sep 19 16:31:40 2022 -0400 in Dice use <random> for initial color picking as well commit c1b435b Author: yusuf ebrahim <[email protected]> Date: Mon Sep 19 16:13:29 2022 -0400 use <random> library for RNG in Dice and include motion controller in seed there are known problems with rand() and srand() (see https://en.cppreference.com/w/cpp/numeric/random/rand) and the <random> library is preferred for this reason. the function used from <random> also avoids a very rare bias that would occur using rand() and modulo, when RAND_MAX is not a multiple of d and the initially generated number falls in the last "short" segment. this commit also updates the seed to derive entropy (via seed_seq) from a mix of the system tick count and the x,y,z components of the pinetime motion controller-- taking inspiration from and with credit to @w4tsn (InfiniTimeOrg#1199) commit f0cc97c Author: yusuf ebrahim <[email protected]> Date: Sat Sep 17 22:19:39 2022 -0400 clean up labels in Dice.cpp and remove duplicate code commit ffb67d4 Merge: 13758ad 30e8353 Author: Yusuf Ebrahim <[email protected]> Date: Sat Sep 17 22:01:27 2022 -0400 Merge branch 'InfiniTimeOrg:develop' into dice commit 13758ad Author: yusuf ebrahim <[email protected]> Date: Sat Sep 17 21:58:17 2022 -0400 change starting die to d6 commit adc97a0 Author: yusuf ebrahim <[email protected]> Date: Fri Sep 16 16:19:42 2022 -0400 removed unnecessary reference to SystemTask commit 52e4af5 Author: yusuf ebrahim <[email protected]> Date: Thu Sep 15 14:44:50 2022 -0400 implement rolling multiple dice in Dice commit 6d23a14 Author: yusuf ebrahim <[email protected]> Date: Thu Sep 15 12:20:31 2022 -0400 fix Dice seed to use system tick count commit 616413d Author: yusuf ebrahim <[email protected]> Date: Wed Sep 14 17:20:16 2022 -0400 fix unchanging seed commit 8ecfb49 Author: yusuf ebrahim <[email protected]> Date: Wed Sep 14 16:48:35 2022 -0400 modify seed to avoid overflow error commit b1e522f Author: yusuf ebrahim <[email protected]> Date: Tue Sep 13 17:04:54 2022 -0400 move NextColor() into private namespace of Dice commit 21e5ec1 Author: yusuf ebrahim <[email protected]> Date: Tue Sep 13 17:03:18 2022 -0400 remove unnecessary member variable in Dice.h commit 3bd3d81 Author: yusuf ebrahim <[email protected]> Date: Tue Sep 13 17:00:56 2022 -0400 use std::array to reduce unnecessary variables commit 6c7d8c2 Author: yusuf ebrahim <[email protected]> Date: Tue Sep 13 16:56:21 2022 -0400 remove unnecessary stored reference to dateTime in Dice.cpp commit 1edfddd Author: yusuf ebrahim <[email protected]> Date: Tue Sep 13 16:47:10 2022 -0400 remove unnecessary stored reference to dateTime in Dice.h commit b073b48 Author: yusuf ebrahim <[email protected]> Date: Tue Sep 13 16:29:29 2022 -0400 apply clang-format to Dice.h commit 7c011d6 Merge: f00d779 c853681 Author: Yusuf Ebrahim <[email protected]> Date: Mon Sep 12 10:11:08 2022 -0400 Merge branch 'InfiniTimeOrg:develop' into dice commit f00d779 Author: yusuf ebrahim <[email protected]> Date: Sun Sep 11 22:55:11 2022 -0400 modify dice seed to use epoch time commit 1996113 Author: yusuf ebrahim <[email protected]> Date: Sun Sep 11 22:54:13 2022 -0400 increase number of app screens to 3 commit 172f20d Merge: b37781a c9a5c3f Author: Yusuf Ebrahim <[email protected]> Date: Sun Sep 11 09:02:38 2022 -0400 Merge branch 'InfiniTimeOrg:develop' into dice commit b37781a Author: yusuf ebrahim <[email protected]> Date: Sun Sep 11 00:25:16 2022 -0400 add dice app to app launcher commit 12a565a Author: yusuf ebrahim <[email protected]> Date: Sun Sep 11 00:16:46 2022 -0400 add dice symbol commit 6278008 Author: yusuf ebrahim <[email protected]> Date: Sun Sep 11 00:09:16 2022 -0400 add "d" (0x64) to the range in jetbrains_mono_42 in fonts.json commit b238d06 Author: yusuf ebrahim <[email protected]> Date: Sun Sep 11 00:07:37 2022 -0400 include Dice.h and Dice.cpp into compilation in CMakeLists.txt commit 4cc6776 Author: yusuf ebrahim <[email protected]> Date: Sun Sep 11 00:05:27 2022 -0400 initial commit for Dice.h and Dice.cpp
NeroBurner
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Jan 23, 2024
Add new App `Dice.h` to randomly roll the dice(s). The number of dice can range from 1-9 (default 1), and the sides can range from d2-d99 (default d2). To have a haptic feedback we make Dice vibrate on roll. Regarding the use of C++ `<random>` library: There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand) and the `<random>` library is preferred for this reason. The function used from `<random>` also avoids a very rare bias that would occur using `rand()` and modulo, when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in the last "short" segment. This commit also updates the seed to derive entropy (via `seed_seq`) from a mix of the system tick count and the x,y,z components of the PineTime motion controller -- taking inspiration from and with credit to @w4tsn (#1199) Thanks for suggestions: * in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko * ui adjustments and result realignment -- suggestion by @Boteium --------- Co-authored-by: NeroBurner <[email protected]> Co-authored-by: Riku Isokoski <[email protected]> Co-authored-by: Paul Weiß <[email protected]> Co-authored-by: FintasticMan <[email protected]>
lasnikr
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Mar 5, 2024
Add new App `Dice.h` to randomly roll the dice(s). The number of dice can range from 1-9 (default 1), and the sides can range from d2-d99 (default d2). To have a haptic feedback we make Dice vibrate on roll. Regarding the use of C++ `<random>` library: There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand) and the `<random>` library is preferred for this reason. The function used from `<random>` also avoids a very rare bias that would occur using `rand()` and modulo, when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in the last "short" segment. This commit also updates the seed to derive entropy (via `seed_seq`) from a mix of the system tick count and the x,y,z components of the PineTime motion controller -- taking inspiration from and with credit to @w4tsn (InfiniTimeOrg#1199) Thanks for suggestions: * in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko * ui adjustments and result realignment -- suggestion by @Boteium --------- Co-authored-by: NeroBurner <[email protected]> Co-authored-by: Riku Isokoski <[email protected]> Co-authored-by: Paul Weiß <[email protected]> Co-authored-by: FintasticMan <[email protected]>
tmaklin
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that referenced
this pull request
Jul 30, 2024
Add new App `Dice.h` to randomly roll the dice(s). The number of dice can range from 1-9 (default 1), and the sides can range from d2-d99 (default d2). To have a haptic feedback we make Dice vibrate on roll. Regarding the use of C++ `<random>` library: There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand) and the `<random>` library is preferred for this reason. The function used from `<random>` also avoids a very rare bias that would occur using `rand()` and modulo, when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in the last "short" segment. This commit also updates the seed to derive entropy (via `seed_seq`) from a mix of the system tick count and the x,y,z components of the PineTime motion controller -- taking inspiration from and with credit to @w4tsn (InfiniTimeOrg#1199) Thanks for suggestions: * in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko * ui adjustments and result realignment -- suggestion by @Boteium --------- Co-authored-by: NeroBurner <[email protected]> Co-authored-by: Riku Isokoski <[email protected]> Co-authored-by: Paul Weiß <[email protected]> Co-authored-by: FintasticMan <[email protected]>
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Hey there!
An app to do simple multi-dice rolls for games like D&D. The app makes use of the motionController and "wake on shake" setting (multiplied by a fixed amount) to allow rolling by shake movement. It also uses the motion sensor as random seed source.
Let's talk if this is useful for the upstream project ;)
Todos: