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[ME] Hide AlphaMask on all body materials, make alpha_a and alpha_b hidden everywhere #295

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merged 4 commits into from
Dec 28, 2024

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@acezen3d acezen3d commented Dec 28, 2024

This should probably solve #228.

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When copying the body material, the name of the new material becomes something like "cf_m_body.MECopy1". Such a name allows it to escape from previous blacklist rule and expose the properties in Material Editor.

@acezen3d acezen3d changed the title [ME] Unhide AlphaMask on body renderers, make alpha_a and alpha_b hidden everywhere [ME] Hide AlphaMask on all body materials, make alpha_a and alpha_b hidden everywhere Dec 28, 2024
@acezen3d acezen3d requested a review from ManlyMarco December 28, 2024 21:27
ManlyMarco
ManlyMarco approved these changes Dec 28, 2024
@ManlyMarco ManlyMarco linked an issue Dec 28, 2024 that may be closed by this pull request
@ManlyMarco ManlyMarco merged commit d365c42 into IllusionMods:master Dec 28, 2024
@acezen3d acezen3d deleted the me-unhide-alpha-mask branch December 28, 2024 21:35
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[MaterialEditor] Vestigial alpha_a and alpha_b sliders bug
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