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Mech Setups

Sahil Patel edited this page Sep 21, 2019 · 10 revisions

Setup Overview

The following are the parameters for a mech setup. These will stay constant throughout a game (except health, which will go down as the mech takes damage).

Attack pattern

Each mech has a 7-by-7 attack grid. Any of the cells in the diamond shape above can be set to a damage amount to customize a mech's attack. You can find more information on the rules for attacking on the Turn and Round Execution page.

When the mech is attacking, it will also be asked to provide a direction to attack (UP, DOWN, LEFT, or RIGHT). Depending on the direction, the attack pattern will be rotated.

  • If the attack direction is UP, the attack pattern you specify will not be rotated.
  • If the attack direction is RIGHT, the attack pattern will be rotated 90 degrees clockwise.
  • If the attack direction is DOWN, the attack pattern will be rotated 180 degrees.
  • If the attack direction is LEFT, the attack pattern will be rotated 90 degrees counter clockwise.
  • If the attack direction is STAY, no attack will be executed.

Terrain creation

For any cell in the attack pattern with a nonzero attack, you can also add a "terrain creation" toggle on that cell. If this is set, the bot will build terrain with health equal to that cell's attack, but only when the tile being attacked is empty (i.e. has no terrain or units on it).

Speed

A mech's speed determines how many movement steps it can take in a turn.

Health

A mech's health represents the amount of damage it can take before it is destroyed.

Point System

You have a total of 24 points per bot to allocate. Costs for things are in the below table:

Value Speed Cost Health Cost Attack Cost
1 0 0 1
2 1 1 3
3 2 2 6
4 4 4 10
5 6 6 15
6 9 9 21
7 12 12 --
8 16 16 --
9 20 20 --
10 -- -- --

The cost of a mech's attack setup is the sum of the attack costs for each tile (so, an attack pattern with five attack tiles each set to 1 attack would cost 5*1=5 points). The cost of an attack tile is increased by 2 if it is set as a terrain-creation tile.

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