public and open source version of the cbt2 ps im working on
(Manual)
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pip install -r ./requirements.txt
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git clone https://github.com/lilmayofuksu/pyenet --recursive && cd pyenet
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python setup.py build
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python setup.py install
To run CockPY:
py -m cockpy
- add monster spawning automatically using server lua
- add artifact system
- fix weapon sometimes dissapearing just like my dad
- create a database (not in the near future)
- now props and monsters spawn naturally
- now you can basically upgrade your skills but it wont update instantly and also the proud skills wont update at all
- now you have ALL materials
- now you can view cbt shop and buy shit from there
- enemies can drown
- all passives and constellations work
- now enemies are lv90
- you can deal damage to enemies
- now can spawn enemies via 'spawn (enemy id)' in the map mark name (just add a mark of type MISSION and call it 'spawn (enemy id)' but replace (enemy id) with the actual enemy id
- now can kill all manually spawned enemies at once by adding a STAR type map mark
- now can recieve a goofy mail from Hiro
- some teleport points may cause your character to stuck
quest icon - spawn monster, example: spawn 21010101
star icon - kill all spawned monsters, no need to type anything
flower icon - tp to scene, example: 31204
(only type the scene id, it will find the correct pos by itself)
timing1337 for saturnine as base of the ps. without you I wouldnt make the ps because too lazy