-
Notifications
You must be signed in to change notification settings - Fork 181
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fusion Changes #241
Fusion Changes #241
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
looks good from me, might want to force the amount of hatches you need though
This PR changes the behavior of the fusion formation in a not that great way. Previously you could form the fusion reactor with either LuV, ZPM, or UV energy input hatches (so that you could adjust the total energy pool), and now you are limited to certain tiers of energy input, which means you cannot adjust the total energy pool |
Forcing the amount of hatches is not really how the fusion reactor is intended to work. You add enough energy inputs to get the the EU total for the recipe that you want to run, with different tiers of energy inputs giving different amounts of energy towards the total pool |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Not really a fan of the glass recipe, but that can always be changed later
src/main/java/gregtech/integration/jei/multiblock/MultiblockInfoCategory.java
Show resolved
Hide resolved
b13792e
to
87a1c3c
Compare
This PR makes many changes to the fusion reactors. The structures have changed, new blocks have been added, and recipes have also been changed. The best way to see the differences is in game.