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Fixes materials ending up with a FluidProperty, but having no fluids assigned to them. This is most noticeable in this situation:
which in 2.7.x and below, was the way to add a fluid to a material. However in 2.8, doing it this way will never create a fluid, causing many issues later on with very unhelpful crash logs.
Let me know if there is a better place to put a fix like this, to ensure no desync between a material having a FluidProperty but no actual fluids