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v1.1

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@GreenComfyTea GreenComfyTea released this 05 Apr 11:46
· 113 commits to main since this release

Release v1.1

Changelog:

  • Changed default Bar appearance to better match the game style;
  • Added Fill Direction option to Bar: Left to Right (default), Right to Left, Top to Bottom, Bottom to Top;
  • Added Health Value Label;
  • Changed the way enemies are processed. Now it should work for bosses, but also creatures like cows;
  • Added an option Render during Cutscenes (off by default);
  • Added an option Render when HUD is Disabled by Game (off by default);
  • Added an option Render Aim Target Enemy (on by default, it refers to the enemy that is on your reticle when you are actively aiming);
  • Added an option Render Damaged Enemies (on by default, has lower priority than Render Aim Target Enemy);
  • Added an option Render Everyone Else (on by default);
  • Added an option Render when Normal (on by default, Normal means you are not actively aiming and not using Scope);
  • Added an option Render when Aiming (on by default);
  • Added an option Render when using Scope (on by default);
  • Added an option Hide if Full Health (on by default);
  • Added separate options Opacity Falloff (Scope) and Max Distance (Scope) so you can see the bars at greater distance when using Scope;
  • Added Time Duration (off by Default) with a bunch of triggers (on Aiming, on Aim Target, on using Scope and on Damage Dealt);

With all those added options you should be able to better customize mod behavior that better suits your liking. You can make it show all health for everyone all the time, or for specific amount of seconds. or make it show only the enemies you are currently aiming at, etc.

PS. hope it won't be too confusing :P