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Channel code samples for python (#285)
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To deploy, run the following command, or see [here](https://cloud.google.com/appengine/docs/python/gettingstartedpython27/uploading) for more details about uploading your application. | ||
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`appcfg.py -A <YOUR_PROJECT_ID> update .` | ||
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application: YOUR_PROJECT_ID | ||
version: 1 | ||
module: tictactoe | ||
runtime: python27 | ||
version: 1 | ||
api_version: 1 | ||
threadsafe: true | ||
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handlers: | ||
- url: /.* | ||
script: chatactoe.py | ||
script: chatactoe.app | ||
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libraries: | ||
- name: webapp2 | ||
version: "2.5.2" | ||
- name: jinja2 | ||
version: "2.6" |
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# Copyright 2016 Google Inc. All Rights Reserved. | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
""" | ||
Channel Tic Tac Toe | ||
This module demonstrates the App Engine Channel API by implementing a | ||
simple tic-tac-toe game. | ||
For more information, see the README.md. | ||
""" | ||
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# [START all] | ||
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import datetime | ||
import logging | ||
import os | ||
import random | ||
import re | ||
import json | ||
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from google.appengine.api import channel | ||
from google.appengine.api import users | ||
from google.appengine.api import app_identity | ||
from google.appengine.ext import db | ||
import jinja2 | ||
import webapp2 | ||
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CLOUD_PROJECT_ID = app_identity.get_application_id() | ||
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class Game(db.Model): | ||
"""All the data we store for a game""" | ||
userX = db.UserProperty() | ||
userO = db.UserProperty() | ||
board = db.StringProperty() | ||
moveX = db.BooleanProperty() | ||
winner = db.StringProperty() | ||
winning_board = db.StringProperty() | ||
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class Wins(): | ||
x_win_patterns = ['XXX......', '...XXX...', '......XXX', 'X..X..X..', | ||
'.X..X..X.', '..X..X..X', 'X...X...X', '..X.X.X..'] | ||
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o_win_patterns = map(lambda s: s.replace('X', 'O'), x_win_patterns) | ||
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x_wins = map(lambda s: re.compile(s), x_win_patterns) | ||
o_wins = map(lambda s: re.compile(s), o_win_patterns) | ||
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# [START validate_message_3] | ||
class GameUpdater(): | ||
"""Creates an object to store the game's state, and handles validating moves | ||
and broadcasting updates to the game.""" | ||
game = None | ||
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def __init__(self, game): | ||
self.game = game | ||
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def get_game_message(self): | ||
gameUpdate = { | ||
'board': self.game.board, | ||
'userX': self.game.userX.user_id(), | ||
'userO': '' if not self.game.userO else self.game.userO.user_id(), | ||
'moveX': self.game.moveX, | ||
'winner': self.game.winner, | ||
'winningBoard': self.game.winning_board | ||
} | ||
return json.dumps(gameUpdate) | ||
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def send_update(self): | ||
message = self.get_game_message() | ||
channel.send_message( | ||
self.game.userX.user_id() + self.game.key().id_or_name(), message) | ||
if self.game.userO: | ||
channel.send_message(self.game.userO.user_id() + | ||
self.game.key().id_or_name(), message) | ||
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def check_win(self): | ||
if self.game.moveX: | ||
# O just moved, check for O wins | ||
wins = Wins().o_wins | ||
potential_winner = self.game.userO.user_id() | ||
else: | ||
# X just moved, check for X wins | ||
wins = Wins().x_wins | ||
potential_winner = self.game.userX.user_id() | ||
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for win in wins: | ||
if win.match(self.game.board): | ||
self.game.winner = potential_winner | ||
self.game.winning_board = win.pattern | ||
return | ||
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def make_move(self, position, user): | ||
if position >= 0 and user == self.game.userX or user == self.game.userO: | ||
if self.game.moveX == (user == self.game.userX): | ||
boardList = list(self.game.board) | ||
if (boardList[position] == ' '): | ||
boardList[position] = 'X' if self.game.moveX else 'O' | ||
self.game.board = "".join(boardList) | ||
self.game.moveX = not self.game.moveX | ||
self.check_win() | ||
self.game.put() | ||
self.send_update() | ||
return | ||
# [END validate_message_3] | ||
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# [START validate_message_2] | ||
class GameFromRequest(): | ||
game = None | ||
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def __init__(self, request): | ||
user = users.get_current_user() | ||
game_key = request.get('g') | ||
if user and game_key: | ||
self.game = Game.get_by_key_name(game_key) | ||
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def get_game(self): | ||
return self.game | ||
# [END validate_message_2] | ||
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# [START validate_message_1] | ||
class MovePage(webapp2.RequestHandler): | ||
def post(self): | ||
game = GameFromRequest(self.request).get_game() | ||
user = users.get_current_user() | ||
if game and user: | ||
id = int(self.request.get('i')) | ||
GameUpdater(game).make_move(id, user) | ||
# [END validate_message_1] | ||
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class OpenedPage(webapp2.RequestHandler): | ||
def post(self): | ||
game = GameFromRequest(self.request).get_game() | ||
GameUpdater(game).send_update() | ||
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# [START create_channel_1] | ||
class MainPage(webapp2.RequestHandler): | ||
"""The main UI page, renders the 'index.html' template.""" | ||
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def get(self): | ||
"""Renders the main page. When this page is shown, we create a new | ||
channel to push asynchronous updates to the client.""" | ||
user = users.get_current_user() | ||
game_key = self.request.get('g') | ||
game = None | ||
if user: | ||
if not game_key: | ||
game_key = user.user_id() | ||
game = Game(key_name=game_key, | ||
userX=user, | ||
moveX=True, | ||
board=' ') | ||
game.put() | ||
else: | ||
game = Game.get_by_key_name(game_key) | ||
# if not game.userO: | ||
if not game.userO and game.userX != user: | ||
game.userO = user | ||
game.put() | ||
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global CLOUD_PROJECT_ID | ||
game_link = 'https://' + CLOUD_PROJECT_ID + '.appspot.com/?g=' + game_key | ||
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if game: | ||
token = channel.create_channel(user.user_id() + game_key) | ||
template_values = {'token': token, | ||
'me': user.user_id(), | ||
'game_key': game_key, | ||
'game_link': game_link, | ||
'initial_message': | ||
GameUpdater(game).get_game_message()} | ||
template = jinja_environment.get_template('index.html') | ||
self.response.out.write(template.render(template_values)) | ||
else: | ||
self.response.out.write('No such game') | ||
else: | ||
self.redirect(users.create_login_url(self.request.uri)) | ||
# [END create_channel_1] | ||
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jinja_environment = jinja2.Environment( | ||
loader=jinja2.FileSystemLoader(os.path.dirname(__file__))) | ||
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app = webapp2.WSGIApplication( | ||
[ | ||
('/', MainPage), ('/opened', OpenedPage), ('/move', MovePage) | ||
], | ||
debug=True) | ||
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# [END all] |
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