Skip to content

Commit

Permalink
Channel code samples for python (#285)
Browse files Browse the repository at this point in the history
  • Loading branch information
yufengg authored and Jon Wayne Parrott committed Apr 27, 2016
1 parent b68ae9c commit 9531954
Show file tree
Hide file tree
Showing 4 changed files with 473 additions and 3 deletions.
4 changes: 4 additions & 0 deletions appengine/channel/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
To deploy, run the following command, or see [here](https://cloud.google.com/appengine/docs/python/gettingstartedpython27/uploading) for more details about uploading your application.

`appcfg.py -A <YOUR_PROJECT_ID> update .`

13 changes: 10 additions & 3 deletions appengine/channel/app.yaml
Original file line number Diff line number Diff line change
@@ -1,8 +1,15 @@
application: YOUR_PROJECT_ID
version: 1
module: tictactoe
runtime: python27
version: 1
api_version: 1
threadsafe: true

handlers:
- url: /.*
script: chatactoe.py
script: chatactoe.app

libraries:
- name: webapp2
version: "2.5.2"
- name: jinja2
version: "2.6"
204 changes: 204 additions & 0 deletions appengine/channel/chatactoe.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,204 @@
# Copyright 2016 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Channel Tic Tac Toe
This module demonstrates the App Engine Channel API by implementing a
simple tic-tac-toe game.
For more information, see the README.md.
"""

# [START all]

import datetime
import logging
import os
import random
import re
import json

from google.appengine.api import channel
from google.appengine.api import users
from google.appengine.api import app_identity
from google.appengine.ext import db
import jinja2
import webapp2

CLOUD_PROJECT_ID = app_identity.get_application_id()


class Game(db.Model):
"""All the data we store for a game"""
userX = db.UserProperty()
userO = db.UserProperty()
board = db.StringProperty()
moveX = db.BooleanProperty()
winner = db.StringProperty()
winning_board = db.StringProperty()


class Wins():
x_win_patterns = ['XXX......', '...XXX...', '......XXX', 'X..X..X..',
'.X..X..X.', '..X..X..X', 'X...X...X', '..X.X.X..']

o_win_patterns = map(lambda s: s.replace('X', 'O'), x_win_patterns)

x_wins = map(lambda s: re.compile(s), x_win_patterns)
o_wins = map(lambda s: re.compile(s), o_win_patterns)


# [START validate_message_3]
class GameUpdater():
"""Creates an object to store the game's state, and handles validating moves
and broadcasting updates to the game."""
game = None

def __init__(self, game):
self.game = game

def get_game_message(self):
gameUpdate = {
'board': self.game.board,
'userX': self.game.userX.user_id(),
'userO': '' if not self.game.userO else self.game.userO.user_id(),
'moveX': self.game.moveX,
'winner': self.game.winner,
'winningBoard': self.game.winning_board
}
return json.dumps(gameUpdate)

def send_update(self):
message = self.get_game_message()
channel.send_message(
self.game.userX.user_id() + self.game.key().id_or_name(), message)
if self.game.userO:
channel.send_message(self.game.userO.user_id() +
self.game.key().id_or_name(), message)

def check_win(self):
if self.game.moveX:
# O just moved, check for O wins
wins = Wins().o_wins
potential_winner = self.game.userO.user_id()
else:
# X just moved, check for X wins
wins = Wins().x_wins
potential_winner = self.game.userX.user_id()

for win in wins:
if win.match(self.game.board):
self.game.winner = potential_winner
self.game.winning_board = win.pattern
return

def make_move(self, position, user):
if position >= 0 and user == self.game.userX or user == self.game.userO:
if self.game.moveX == (user == self.game.userX):
boardList = list(self.game.board)
if (boardList[position] == ' '):
boardList[position] = 'X' if self.game.moveX else 'O'
self.game.board = "".join(boardList)
self.game.moveX = not self.game.moveX
self.check_win()
self.game.put()
self.send_update()
return
# [END validate_message_3]


# [START validate_message_2]
class GameFromRequest():
game = None

def __init__(self, request):
user = users.get_current_user()
game_key = request.get('g')
if user and game_key:
self.game = Game.get_by_key_name(game_key)

def get_game(self):
return self.game
# [END validate_message_2]


# [START validate_message_1]
class MovePage(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
user = users.get_current_user()
if game and user:
id = int(self.request.get('i'))
GameUpdater(game).make_move(id, user)
# [END validate_message_1]


class OpenedPage(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
GameUpdater(game).send_update()


# [START create_channel_1]
class MainPage(webapp2.RequestHandler):
"""The main UI page, renders the 'index.html' template."""

def get(self):
"""Renders the main page. When this page is shown, we create a new
channel to push asynchronous updates to the client."""
user = users.get_current_user()
game_key = self.request.get('g')
game = None
if user:
if not game_key:
game_key = user.user_id()
game = Game(key_name=game_key,
userX=user,
moveX=True,
board=' ')
game.put()
else:
game = Game.get_by_key_name(game_key)
# if not game.userO:
if not game.userO and game.userX != user:
game.userO = user
game.put()

global CLOUD_PROJECT_ID
game_link = 'https://' + CLOUD_PROJECT_ID + '.appspot.com/?g=' + game_key

if game:
token = channel.create_channel(user.user_id() + game_key)
template_values = {'token': token,
'me': user.user_id(),
'game_key': game_key,
'game_link': game_link,
'initial_message':
GameUpdater(game).get_game_message()}
template = jinja_environment.get_template('index.html')
self.response.out.write(template.render(template_values))
else:
self.response.out.write('No such game')
else:
self.redirect(users.create_login_url(self.request.uri))
# [END create_channel_1]

jinja_environment = jinja2.Environment(
loader=jinja2.FileSystemLoader(os.path.dirname(__file__)))

app = webapp2.WSGIApplication(
[
('/', MainPage), ('/opened', OpenedPage), ('/move', MovePage)
],
debug=True)

# [END all]
Loading

0 comments on commit 9531954

Please sign in to comment.