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TslatEntityStatus

View entity health and other statuses. Make smacking things fun again!

TES is a 'damage-indicators' style mod designed to add vital information to the world about the entities in it. It aims to encompass as many facets of information as practical, in a fully-configurable manner so that anyone can use it for any information slice they want.

It is also built with third-party integration in mind, allowing for other mods to configure or utilise the systems provided to their fullest extent

Features

  • HUD-style entity status interface
  • In-world overhead entity status interface
  • In-world damage and healing 'pop-off' particles
  • Multi-facet status elements
    • Entity name
    • Entity health
    • Entity armour & toughness
    • Entity type alignments (fire immunity, melee, ranged, etc)
    • Entity potion effect icons
  • Fully-user configurable
    • Toggle on/off any element on an individual basis
    • Toggle any feature on/off on an individual basis
    • Adjust the automated features to balance performance to your liking
    • Choose how and when you want the HUDs to appear
    • Configure the render style of the health bar(s)
    • Adjust the size of the on-screen and in-world HUDs
    • Change the default colours of the damage and healing particles
    • Adjust the opacity of the HUDs to your liking
  • Public-facing mod API
    • Trigger your own in-world particles of any type
      • Use the defaults or define your own animation style
      • Render as text, numbers, or any other custom rendering style you choose
    • Add your own HUD elements
      • Render whatever information you choose, in your own free space in the existing hud
      • Decide whether you want in-world or just HUD rendering
      • Replace/modify/expand/remove on the builtin or other mods' HUD elements
      • Dynamically determine your element's visibility and usage
    • Easily retrieve TES' config options from anywhere
    • Fully-documented implementation for all dev-facing classes, fields, and methods
    • Mutliloader implementation for all-platform support

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