Weaken the effects of damage on body parts #535
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This increases the default part severing threshold (the amount of damage it takes to severe a part) from 90 to 300 damage, increases the disability threshold (the amount of damage to DISABLE a part without severing it) from 90 to 100, weakens the damage multiplier of TargetBodyPart.All (damage dealt by things like fire that affect your whole body) from 0.5x to 0.1x, and decreases barotrauma damage to parts to only 40% (so the body will receive most of the damage, while its parts will receive very little).
Also spent some time silently crying from how bad the body part damage code is.
Media
Part severing:
weeee-2025-02-06_22.00.18.mp4
Changelog
🆑