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Weaken the effects of damage on body parts #535

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Mnemotechnician
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Description

This increases the default part severing threshold (the amount of damage it takes to severe a part) from 90 to 300 damage, increases the disability threshold (the amount of damage to DISABLE a part without severing it) from 90 to 100, weakens the damage multiplier of TargetBodyPart.All (damage dealt by things like fire that affect your whole body) from 0.5x to 0.1x, and decreases barotrauma damage to parts to only 40% (so the body will receive most of the damage, while its parts will receive very little).

Also spent some time silently crying from how bad the body part damage code is.

Media

Part severing:

weeee-2025-02-06_22.00.18.mp4

Changelog

🆑

  • tweak: Made it overall harder to severe body parts via damage, and made environmental hazards less harmful to body parts.

@github-actions github-actions bot added Status: Needs Review Someone please review this Changes: C# Changes any cs files Changes: YML Changes any yml files labels Feb 6, 2025
@FoxxoTrystan FoxxoTrystan merged commit 496e660 into Fansana:master Feb 6, 2025
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