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Multilingual font rendering #1993
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YuanBaian
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89d0c95
Multilingual font rendering
YuanBaian e2257fd
Fix Font Scale & Wrong Position
xiaodo1337 1887825
Merge pull request #1 from xiaodo1337/master
YuanBaian 40630eb
Fix
xiaodo1337 9892b50
Merge pull request #2 from xiaodo1337/master
YuanBaian f0765f9
Fix game crash when the unknow char to draw
YuanBaian bdc1314
Don't Draw CL_DrawCharacterLen & CL_DrawStringLen Character
xiaodo1337 f32d446
Make font looks better
xiaodo1337 cd1c07b
Fix Compile
xiaodo1337 e56220b
Merge pull request #3 from xiaodo1337/master
YuanBaian 1ce32ec
Merge branch 'FWGS:master' into master
YuanBaian 0090356
Merge branch 'FWGS:master' into master
YuanBaian de272b6
Merge branch 'FWGS:master' into master
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Something that would be really nice to have, before this gets merged, is to load the characters in the atlas texture, like mainui_cpp, to eliminate texture switching.
Maybe allocate 1024x1024 texture and fill it with characters as needed, and once it gets filled up, allocate another large texture.
And then cache the result, something I did in
mainui_cpp
because drawing glyphs takes a lot of time.