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android: rework how engine is built, instead of generating CMakeLists…
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…, just use included in CMake ExternalProject feature
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a1batross committed Feb 24, 2025
1 parent b1eb339 commit 93c9f52
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Showing 2 changed files with 62 additions and 24 deletions.
80 changes: 56 additions & 24 deletions android/app/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,13 +5,13 @@ cmake_minimum_required(VERSION 3.6)
project(XASH_ANDROID)

# armeabi-v7a requires cpufeatures library
include(AndroidNdkModules)
android_ndk_import_module_cpufeatures()

find_package(PythonInterp 2.7 REQUIRED)
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()

get_filename_component(C_COMPILER_ID ${CMAKE_C_COMPILER} NAME_WE)
get_filename_component(CXX_COMPILER_ID ${CMAKE_CXX_COMPILER} NAME_WE)
include(FindPython)

if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(BUILD_TYPE "debug")
Expand All @@ -20,30 +20,20 @@ else()
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto)
endif()

if(CMAKE_SIZEOF_VOID_P MATCHES "8")
set(64BIT ON CACHE BOOL "" FORCE)
list(APPEND WAF_EXTRA_ARGS -8) # only required for x86 when testing this cmakelist under linux
if(ANDROID_ABI STREQUAL "x86")
# HACKHACK: I don't know why but engine gets built as 64-bit binary here
list(APPEND WAF_EXTRA_ARGS -4)
endif()

set(CMAKE_VERBOSE_MAKEFILE ON)

set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")

# not cleanest way to get upper directory
set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../")

execute_process(
COMMAND ${CMAKE_COMMAND} -E env
CC=${WAF_CC} CXX=${WAF_CXX}
AR=${CMAKE_AR} STRIP=${CMAKE_STRIP}
${PYTHON_EXECUTABLE} waf configure -T ${BUILD_TYPE} -o "${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs" ${WAF_EXTRA_ARGS} cmake
--check-c-compiler=${C_COMPILER_ID} --check-cxx-compiler=${CXX_COMPILER_ID}
-s "${ENGINE_SOURCE_DIR}/SDL" --skip-sdl2-sanity-check --enable-bundled-deps
WORKING_DIRECTORY "${ENGINE_SOURCE_DIR}"
)

add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
set(WAF ${Python_EXECUTABLE} ${ENGINE_SOURCE_DIR}waf -t ${ENGINE_SOURCE_DIR} -o ${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs)

# try to build minimal SDL. Enable features as we're gonna use them
set(SDL_RENDER OFF)
Expand All @@ -56,5 +46,47 @@ set(SDL_VULKAN OFF)
set(SDL_OFFSCREEN OFF)
set(SDL_STATIC OFF)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL)
add_subdirectory("${ENGINE_SOURCE_DIR}/" xash3d-fwgs)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/mainui" mainui)

include(ExternalProject)

ExternalProject_Add(
Xash3DFWGS
SOURCE_DIR ${ENGINE_SOURCE_DIR}
INSTALL_DIR ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
BUILD_IN_SOURCE TRUE
DEPENDS SDL2
BUILD_ALWAYS TRUE
LOG_CONFIGURE TRUE
LOG_BUILD TRUE
LOG_INSTALL TRUE

USES_TERMINAL_CONFIGURE TRUE
USES_TERMINAL_BUILD TRUE
USES_TERMINAL_INSTALL TRUE

CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env
CC=${WAF_CC}
CXX=${WAF_CXX}
AR=${CMAKE_AR}
STRIP=${CMAKE_STRIP}
BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} configure -T ${BUILD_TYPE}
-s "${ENGINE_SOURCE_DIR}/3rdparty/SDL" --enable-bundled-deps

BUILD_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} build -v

INSTALL_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} install --destdir=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
)

add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)

# a1ba: without this, xash3d target will be ignored as nothing depends on it
add_dependencies(client Xash3DFWGS)
add_dependencies(server Xash3DFWGS)


6 changes: 6 additions & 0 deletions scripts/waifulib/sdl2.py
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,12 @@ def sdl2_configure_path(conf, path, libname):
conf.env[FRAMEWORKPATH] = [my_dirname(path)]
conf.env[FRAMEWORK] = [libname]
conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env[FRAMEWORK], conf.env[FRAMEWORKPATH], conf.env[INCLUDES]))
elif conf.env.DEST_OS == 'android':
# Special setup for waf called from CMake, through ExternalProject_Add
conf.env[INCLUDES] = [os.path.abspath(os.path.join(path, 'include'))]
conf.env[LIBPATH] = [os.environ['BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY']]
conf.env[LIB] = [libname]
conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env[LIB], conf.env[LIBPATH], conf.env[INCLUDES]))
else:
conf.env[INCLUDES] = [
os.path.abspath(os.path.join(path, 'include')),
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