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add unit method SetImmuneTo
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55Honey committed Feb 7, 2024
1 parent 23719a9 commit c12ffba
Showing 1 changed file with 51 additions and 1 deletion.
52 changes: 51 additions & 1 deletion TrinityCore/UnitMethods.h
Original file line number Diff line number Diff line change
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*/
namespace LuaUnit
{
/**
* Sets a mechanic immunity for the [Unit].
*
* <pre>
* MECHANIC_NONE = 0,
* MECHANIC_CHARM = 1,
* MECHANIC_DISORIENTED = 2,
* MECHANIC_DISARM = 3,
* MECHANIC_DISTRACT = 4,
* MECHANIC_FEAR = 5,
* MECHANIC_GRIP = 6,
* MECHANIC_ROOT = 7,
* MECHANIC_SLOW_ATTACK = 8,
* MECHANIC_SILENCE = 9,
* MECHANIC_SLEEP = 10,
* MECHANIC_SNARE = 11,
* MECHANIC_STUN = 12,
* MECHANIC_FREEZE = 13,
* MECHANIC_KNOCKOUT = 14,
* MECHANIC_BLEED = 15,
* MECHANIC_BANDAGE = 16,
* MECHANIC_POLYMORPH = 17,
* MECHANIC_BANISH = 18,
* MECHANIC_SHIELD = 19,
* MECHANIC_SHACKLE = 20,
* MECHANIC_MOUNT = 21,
* MECHANIC_INFECTED = 22,
* MECHANIC_TURN = 23,
* MECHANIC_HORROR = 24,
* MECHANIC_INVULNERABILITY = 25,
* MECHANIC_INTERRUPT = 26,
* MECHANIC_DAZE = 27,
* MECHANIC_DISCOVERY = 28,
* MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
* MECHANIC_SAPPED = 30,
* MECHANIC_ENRAGED = 31
* </pre>
*
* @param int32 immunity : new value for the immunity mask
* @param bool apply = true : if true, the immunity is applied, otherwise it is removed
*/
int SetImmuneTo(lua_State* L, Unit* unit)
{
int32 immunity = Eluna::CHECKVAL<int32>(L, 2, true);
bool apply = Eluna::CHECKVAL<bool>(L, 3, true);

unit->ApplySpellImmune(0, 5, immunity, apply);
return 0;
}
/**
* The [Unit] tries to attack a given target
*
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E->Push(summon);
return 1;
}*/

ElunaRegister<Unit> UnitMethods[] =
{
// Getters
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{ "SetStandState", &LuaUnit::SetStandState },
{ "SetInCombatWith", &LuaUnit::SetInCombatWith },
{ "ModifyPower", &LuaUnit::ModifyPower },
{ "SetImmuneTo", &LuaUnit::SetImmuneTo}

// Boolean
{ "IsAlive", &LuaUnit::IsAlive },
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