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Clean up header files of remaining cores
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Foereaper committed Mar 2, 2024
1 parent 916fcd3 commit 0b891e3
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Showing 54 changed files with 2,505 additions and 2,505 deletions.
8 changes: 4 additions & 4 deletions CMangos/AuraMethods.h
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@ namespace LuaAura
*/
int SetDuration(Eluna* E, Aura* aura)
{
int32 duration = Eluna::CHECKVAL<int32>(E->L, 2);
int32 duration = E->CHECKVAL<int32>(2);
aura->GetHolder()->SetAuraDuration(duration);
#if (defined(TBC) || defined(CLASSIC))
aura->GetHolder()->UpdateAuraDuration();
Expand All @@ -141,7 +141,7 @@ namespace LuaAura
*/
int SetMaxDuration(Eluna* E, Aura* aura)
{
int32 duration = Eluna::CHECKVAL<int32>(E->L, 2);
int32 duration = E->CHECKVAL<int32>(2);
aura->GetHolder()->SetAuraMaxDuration(duration);
#if (defined(TBC) || defined(CLASSIC))
aura->GetHolder()->UpdateAuraDuration();
Expand All @@ -161,7 +161,7 @@ namespace LuaAura
*/
int SetStackAmount(Eluna* E, Aura* aura)
{
uint8 amount = Eluna::CHECKVAL<uint8>(E->L, 2);
uint8 amount = E->CHECKVAL<uint8>(2);
#ifndef CATA
aura->GetHolder()->SetStackAmount(amount, aura->GetTarget());
#else
Expand All @@ -176,7 +176,7 @@ namespace LuaAura
int Remove(Eluna* E, Aura* aura)
{
aura->GetTarget()->RemoveSpellAuraHolder(aura->GetHolder(), AURA_REMOVE_BY_CANCEL);
Eluna::CHECKOBJ<ElunaObject>(E->L, 1)->Invalidate();
Eluna::CHECKOBJ<ElunaObject>(1)->Invalidate();
return 0;
}

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6 changes: 3 additions & 3 deletions CMangos/BattleGroundMethods.h
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ namespace LuaBattleGround
*/
int GetAlivePlayersCountByTeam(Eluna* E, BattleGround* bg)
{
uint32 team = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 team = E->CHECKVAL<uint32>(2);

E->Push(bg->GetAlivePlayersCountByTeam((Team)team));
return 1;
Expand All @@ -58,7 +58,7 @@ namespace LuaBattleGround
*/
int GetBonusHonorFromKillCount(Eluna* E, BattleGround* bg)
{
uint32 kills = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 kills = E->CHECKVAL<uint32>(2);

E->Push(bg->GetBonusHonorFromKill(kills));
return 1;
Expand Down Expand Up @@ -94,7 +94,7 @@ namespace LuaBattleGround
*/
int GetFreeSlotsForTeam(Eluna* E, BattleGround* bg)
{
uint32 team = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 team = E->CHECKVAL<uint32>(2);

E->Push(bg->GetFreeSlotsForTeam((Team)team));
return 1;
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92 changes: 46 additions & 46 deletions CMangos/CreatureMethods.h
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ namespace LuaCreature
*/
int CanCompleteQuest(Eluna* E, Creature* creature)
{
uint32 quest_id = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 quest_id = E->CHECKVAL<uint32>(2);

E->Push(creature->HasInvolvedQuest(quest_id));
return 1;
Expand All @@ -64,7 +64,7 @@ namespace LuaCreature
*/
int IsTargetableForAttack(Eluna* E, Creature* creature)
{
bool mustBeDead = Eluna::CHECKVAL<bool>(E->L, 2, false);
bool mustBeDead = E->CHECKVAL<bool>(2, false);

#ifndef CATA
E->Push(creature->IsTargetableForAttack(mustBeDead));
Expand All @@ -85,9 +85,9 @@ namespace LuaCreature
*/
int CanAssistTo(Eluna* E, Creature* creature)
{
Unit* u = Eluna::CHECKOBJ<Unit>(E->L, 2);
Unit* enemy = Eluna::CHECKOBJ<Unit>(E->L, 3);
bool checkfaction = Eluna::CHECKVAL<bool>(E->L, 4, true);
Unit* u = Eluna::CHECKOBJ<Unit>(2);
Unit* enemy = Eluna::CHECKOBJ<Unit>(3);
bool checkfaction = E->CHECKVAL<bool>(4, true);

E->Push(creature->CanAssistTo(u, enemy, checkfaction));
return 1;
Expand All @@ -113,7 +113,7 @@ namespace LuaCreature
*/
int IsTappedBy(Eluna* E, Creature* creature)
{
Player* player = Eluna::CHECKOBJ<Player>(E->L, 2);
Player* player = Eluna::CHECKOBJ<Player>(2);

E->Push(creature->IsTappedBy(player));
return 1;
Expand Down Expand Up @@ -248,7 +248,7 @@ namespace LuaCreature
*/
int HasCategoryCooldown(Eluna* E, Creature* creature)
{
uint32 spell = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 spell = E->CHECKVAL<uint32>(2);

E->Push(creature->HasCategoryCooldown(spell));
return 1;
Expand All @@ -263,7 +263,7 @@ namespace LuaCreature
*/
int HasSpell(Eluna* E, Creature* creature)
{
uint32 id = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 id = E->CHECKVAL<uint32>(2);

E->Push(creature->HasSpell(id));
return 1;
Expand All @@ -278,7 +278,7 @@ namespace LuaCreature
*/
int HasQuest(Eluna* E, Creature* creature)
{
uint32 questId = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 questId = E->CHECKVAL<uint32>(2);

E->Push(creature->HasQuest(questId));
return 1;
Expand All @@ -293,7 +293,7 @@ namespace LuaCreature
*/
int HasSpellCooldown(Eluna* E, Creature* creature)
{
uint32 spellId = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 spellId = E->CHECKVAL<uint32>(2);

E->Push(creature->HasSpellCooldown(spellId));
return 1;
Expand Down Expand Up @@ -367,7 +367,7 @@ namespace LuaCreature
*/
int GetAggroRange(Eluna* E, Creature* creature)
{
Unit* target = Eluna::CHECKOBJ<Unit>(E->L, 2);
Unit* target = Eluna::CHECKOBJ<Unit>(2);

float AttackDist = creature->GetAttackDistance(target);
float ThreatRadius = sWorld.getConfig(CONFIG_FLOAT_THREAT_RADIUS);
Expand All @@ -386,7 +386,7 @@ namespace LuaCreature
*/
int GetAttackDistance(Eluna* E, Creature* creature)
{
Unit* target = Eluna::CHECKOBJ<Unit>(E->L, 2);
Unit* target = Eluna::CHECKOBJ<Unit>(2);

E->Push(creature->GetAttackDistance(target));
return 1;
Expand Down Expand Up @@ -466,7 +466,7 @@ namespace LuaCreature
*/
int GetCreatureSpellCooldownDelay(Eluna* E, Creature* creature)
{
uint32 spell = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 spell = E->CHECKVAL<uint32>(2);

E->Push(creature->GetCreatureSpellCooldownDelay(spell));
return 1;
Expand Down Expand Up @@ -515,10 +515,10 @@ namespace LuaCreature
*/
int SetHomePosition(Eluna* E, Creature* creature)
{
float x = Eluna::CHECKVAL<float>(E->L, 2);
float y = Eluna::CHECKVAL<float>(E->L, 3);
float z = Eluna::CHECKVAL<float>(E->L, 4);
float o = Eluna::CHECKVAL<float>(E->L, 5);
float x = E->CHECKVAL<float>(2);
float y = E->CHECKVAL<float>(3);
float z = E->CHECKVAL<float>(4);
float o = E->CHECKVAL<float>(5);

creature->SetRespawnCoord(x, y, z, o);
return 0;
Expand Down Expand Up @@ -561,11 +561,11 @@ namespace LuaCreature
*/
int GetAITarget(Eluna* E, Creature* creature)
{
uint32 targetType = Eluna::CHECKVAL<uint32>(E->L, 2);
bool playerOnly = Eluna::CHECKVAL<bool>(E->L, 3, false);
uint32 position = Eluna::CHECKVAL<uint32>(E->L, 4, 0);
float dist = Eluna::CHECKVAL<float>(E->L, 5, 0.0f);
int32 aura = Eluna::CHECKVAL<int32>(E->L, 6, 0);
uint32 targetType = E->CHECKVAL<uint32>(2);
bool playerOnly = E->CHECKVAL<bool>(3, false);
uint32 position = E->CHECKVAL<uint32>(4, 0);
float dist = E->CHECKVAL<float>(5, 0.0f);
int32 aura = E->CHECKVAL<int32>(6, 0);

ThreatList const& threatlist = creature->getThreatManager().getThreatList();

Expand Down Expand Up @@ -736,7 +736,7 @@ namespace LuaCreature
*/
int SetNPCFlags(Eluna* E, Creature* creature)
{
uint32 flags = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 flags = E->CHECKVAL<uint32>(2);

creature->SetUInt32Value(UNIT_NPC_FLAGS, flags);
return 0;
Expand All @@ -749,7 +749,7 @@ namespace LuaCreature
*/
int SetDisableGravity(Eluna* E, Creature* creature)
{
bool disable = Eluna::CHECKVAL<bool>(E->L, 2);
bool disable = E->CHECKVAL<bool>(2);

creature->SetLevitate(disable);
return 0;
Expand All @@ -762,7 +762,7 @@ namespace LuaCreature
*/
int SetDeathState(Eluna* E, Creature* creature)
{
int32 state = Eluna::CHECKVAL<int32>(E->L, 2);
int32 state = E->CHECKVAL<int32>(2);

creature->SetDeathState((DeathState)state);
return 0;
Expand All @@ -775,7 +775,7 @@ namespace LuaCreature
*/
int SetWalk(Eluna* E, Creature* creature) // TODO: Move same to Player ?
{
bool enable = Eluna::CHECKVAL<bool>(E->L, 2, true);
bool enable = E->CHECKVAL<bool>(2, true);

creature->SetWalk(enable);
return 0;
Expand All @@ -790,9 +790,9 @@ namespace LuaCreature
*/
int SetEquipmentSlots(Eluna* E, Creature* creature)
{
uint32 main_hand = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 off_hand = Eluna::CHECKVAL<uint32>(E->L, 3);
uint32 ranged = Eluna::CHECKVAL<uint32>(E->L, 4);
uint32 main_hand = E->CHECKVAL<uint32>(2);
uint32 off_hand = E->CHECKVAL<uint32>(3);
uint32 ranged = E->CHECKVAL<uint32>(4);

creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, main_hand);
creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_1, off_hand);
Expand All @@ -807,7 +807,7 @@ namespace LuaCreature
*/
int SetAggroEnabled(Eluna* E, Creature* creature)
{
bool allow = Eluna::CHECKVAL<bool>(E->L, 2, true);
bool allow = E->CHECKVAL<bool>(2, true);

if (allow)
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
Expand All @@ -823,7 +823,7 @@ namespace LuaCreature
*/
int SetDisableReputationGain(Eluna* E, Creature* creature)
{
bool disable = Eluna::CHECKVAL<bool>(E->L, 2, true);
bool disable = E->CHECKVAL<bool>(2, true);

creature->SetNoReputation(disable);
return 0;
Expand All @@ -849,7 +849,7 @@ namespace LuaCreature
*/
int SetWanderRadius(Eluna* E, Creature* creature)
{
float dist = Eluna::CHECKVAL<float>(E->L, 2);
float dist = E->CHECKVAL<float>(2);

creature->SetRespawnRadius(dist);
return 0;
Expand All @@ -862,7 +862,7 @@ namespace LuaCreature
*/
int SetRespawnDelay(Eluna* E, Creature* creature)
{
uint32 delay = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 delay = E->CHECKVAL<uint32>(2);

creature->SetRespawnDelay(delay);
return 0;
Expand All @@ -875,7 +875,7 @@ namespace LuaCreature
*/
int SetDefaultMovementType(Eluna* E, Creature* creature)
{
int32 type = Eluna::CHECKVAL<int32>(E->L, 2);
int32 type = E->CHECKVAL<int32>(2);

creature->SetDefaultMovementType((MovementGeneratorType)type);
return 0;
Expand All @@ -888,7 +888,7 @@ namespace LuaCreature
*/
int SetNoSearchAssistance(Eluna* E, Creature* creature)
{
bool val = Eluna::CHECKVAL<bool>(E->L, 2, true);
bool val = E->CHECKVAL<bool>(2, true);

creature->SetNoSearchAssistance(val);
return 0;
Expand All @@ -901,7 +901,7 @@ namespace LuaCreature
*/
int SetNoCallAssistance(Eluna* E, Creature* creature)
{
bool val = Eluna::CHECKVAL<bool>(E->L, 2, true);
bool val = E->CHECKVAL<bool>(2, true);

creature->SetNoCallAssistance(val);
return 0;
Expand All @@ -914,7 +914,7 @@ namespace LuaCreature
*/
int SetHover(Eluna* E, Creature* creature)
{
bool enable = Eluna::CHECKVAL<bool>(E->L, 2, true);
bool enable = E->CHECKVAL<bool>(2, true);

// Copy paste from Aura::HandleAuraHover
// TODO: implement core side properly
Expand All @@ -936,7 +936,7 @@ namespace LuaCreature
*/
int DespawnOrUnsummon(Eluna* E, Creature* creature)
{
uint32 msTimeToDespawn = Eluna::CHECKVAL<uint32>(E->L, 2, 0);
uint32 msTimeToDespawn = E->CHECKVAL<uint32>(2, 0);

creature->ForcedDespawn(msTimeToDespawn);
return 0;
Expand Down Expand Up @@ -985,7 +985,7 @@ namespace LuaCreature
*/
int CallForHelp(Eluna* E, Creature* creature)
{
float radius = Eluna::CHECKVAL<float>(E->L, 2);
float radius = E->CHECKVAL<float>(2);

creature->CallForHelp(radius);
return 0;
Expand All @@ -1007,7 +1007,7 @@ namespace LuaCreature
*/
int AttackStart(Eluna* E, Creature* creature)
{
Unit* target = Eluna::CHECKOBJ<Unit>(E->L, 2);
Unit* target = Eluna::CHECKOBJ<Unit>(2);

creature->AI()->AttackStart(target);
return 0;
Expand Down Expand Up @@ -1041,8 +1041,8 @@ namespace LuaCreature
*/
int UpdateEntry(Eluna* E, Creature* creature)
{
uint32 entry = Eluna::CHECKVAL<uint32>(E->L, 2);
uint32 dataGuidLow = Eluna::CHECKVAL<uint32>(E->L, 3, 0);
uint32 entry = E->CHECKVAL<uint32>(2);
uint32 dataGuidLow = E->CHECKVAL<uint32>(3, 0);

#ifndef CATA
creature->UpdateEntry(entry, dataGuidLow ? eObjectMgr->GetCreatureData(dataGuidLow) : NULL);
Expand Down Expand Up @@ -1140,11 +1140,11 @@ namespace LuaCreature
*/
int AddThreat(Eluna* E, Creature* creature)
{
Unit* victim = Eluna::CHECKOBJ<Unit>(E->L, 2);
float threat = Eluna::CHECKVAL<float>(E->L, 3, true);
uint32 spell = Eluna::CHECKVAL<uint32>(E->L, 4, 0);
Unit* victim = Eluna::CHECKOBJ<Unit>(2);
float threat = E->CHECKVAL<float>(3, true);
uint32 spell = E->CHECKVAL<uint32>(4, 0);

uint32 schoolMask = Eluna::CHECKVAL<uint32>(E->L, 5, 0);
uint32 schoolMask = E->CHECKVAL<uint32>(5, 0);
SpellEntry const* spellEntry = GetSpellStore()->LookupEntry<SpellEntry>(spell);
creature->AddThreat(victim, threat, false, (SpellSchoolMask)schoolMask, spellEntry);

Expand Down
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