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I've noticed recently that a number of modules that tweak the UI result in the initial confetti emoji being invisible, or only a sliver visible. I'm sure this is more correctly an issue on the theme/UI module side, such as minimal UI or Ernie's modern UI, but in the off chance it was something you felt like looking into, maybe an alternative starting location for the button/icon would be more beneficial?
I have noticed that the GM screen module, which has a button on the bottom right of the screen, between the sidebar and hotbar, never seems to have any problems. So I was wondering if a new home for confetti could solve the disappearing button. Of course, I understand that is a low priority, one day created, module, and worst case I can call the macros and pass them out to players. But again, in the off chance you feel like tweaking the location, it'd be a great fix I think for compatibility.
Thanks,
Cameron
The text was updated successfully, but these errors were encountered:
Thanks for the feedback! I'm not super invested in this module as you can tell, but I'm open to contributions if someone comes up with a solution to this that isn't too complex.
Hello,
I've noticed recently that a number of modules that tweak the UI result in the initial confetti emoji being invisible, or only a sliver visible. I'm sure this is more correctly an issue on the theme/UI module side, such as minimal UI or Ernie's modern UI, but in the off chance it was something you felt like looking into, maybe an alternative starting location for the button/icon would be more beneficial?
I have noticed that the GM screen module, which has a button on the bottom right of the screen, between the sidebar and hotbar, never seems to have any problems. So I was wondering if a new home for confetti could solve the disappearing button. Of course, I understand that is a low priority, one day created, module, and worst case I can call the macros and pass them out to players. But again, in the off chance you feel like tweaking the location, it'd be a great fix I think for compatibility.
Thanks,
Cameron
The text was updated successfully, but these errors were encountered: