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Node Binding

Dylan Dumesnil edited this page Jun 30, 2020 · 1 revision

Node-type fields and properties on Node classes can be marked with the [MDBindNode] attribute. The MD framework will automatically assign a child node with the same name to that member. You can specify the path to look for or specify a different name to look for by passing it the attribute: [MDBindNode("/root/MyNode")] or [MDBindNode("MyChildNode")], this will pass the path to Godot's Node.GetNodeOrNull() method.

See the Automatic Registration section for information on how these are populated and how you can configure that.

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