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Ensure UTF-8 is used in more places #494
Ensure UTF-8 is used in more places #494
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Before this change, there was a chance that a text editor or compiler would use the wrong character encoding. For text editors, this commit adds “charset = utf-8” to .editorconfig. That will cause editors that support EditorConfig files [1] to automatically use UTF-8 when reading and writing files. For compilers, this commit adds compiler options that guarantee that compilers will decode source code files using UTF-8. The compiler options are known to work on MSVC, GCC and Clang. If we ever want to support additional compilers, then we might have to edit the if statement that this commit adds. This commit does not eliminate the chance that a wrong character encoding will be used. Someone could always use a text editor that doesn’t support EditorConfig files or a compiler that doesn’t support the compiler options that we use. This commit does, however, make an encoding mismatch much less likely. [1]: <https://editorconfig.org/#pre-installed>
Consider this program: #include <cstdio> int main(void) { const char *example_string = "ディセント3"; for (size_t i = 0; example_string[i] != '\0'; ++i) { printf("%02hhx ", example_string[i]); } puts(""); return 0; } What will that program output? The answer is: it depends. If that program is compiled with a UTF-8 execution character set, then it will print this: e3 83 87 e3 82 a3 e3 82 bb e3 83 b3 e3 83 88 33 If that program is compiled with a Shift JIS execution character set, then it will print this: 83 66 83 42 83 5a 83 93 83 67 33 This is especially a problem when using MSVC. MSVC doesn’t necessarily default to using UTF-8 as a program’s execution character set [1]. --- Before this change, Descent 3 would use whatever the default execution character set was. This commit ensures that the execution character set is UTF-8 as long as Descent 3 gets compiled with MSVC, GCC or Clang. If Descent 3 is compiled with a different compiler, then a different execution character set might get used, but as far as I know, we only support MSVC, GCC and Clang. I’m not sure whether or not this change has any noticeable effects. If using different execution character sets do have noticeable effects, then this change will hopefully ensure that those effects are the same for everyone. [1]: <https://learn.microsoft.com/en-us/answers/questions/1805730/what-is-msvc-s-default-execution-character-set>
Consider this program: #include <cstdio> int main(void) { const char *filename = u8"ディセント3.txt"; auto fp = std::fopen(filename, "r"); if (fp) { std::fclose(fp); return 0; } else { return 1; }; } If a file named ディセント3.txt exists, then will that program successfully open it? The answer is: it depends. filename is going to point to these bytes: Raw bytes: e3 83 87 e3 82 a3 e3 82 bb e3 83 b3 e3 83 88 33 2e 74 78 74 00 Characters: ディセント3.txt␀ Internally, Windows uses UTF-16. When you call fopen(), Windows will convert the filename parameter into UTF-16 [1]. If the program is run with a UTF-8 Windows code page, then the above bytes will be correctly interpreted as UTF-8 when being converted into UTF-16 [2]. The final UTF-16 string will be this*: Raw bytes: ff fe c7 30 a3 30 bb 30 f3 30 c8 30 33 00 2e 00 74 00 78 00 74 00 Characters: ディセント3.txt On the other hand, if the program is run with code page 932, then the original bytes will be incorrectly interpreted as code page 932 when being converted into UTF-16. The final UTF-16 string will be this*: Raw bytes: ff fe 5d 7e fd ff 67 7e 63 ff 67 7e 7b ff 5d 7e 73 ff 5d 7e fd ff 33 00 2e 00 74 00 78 00 74 00 Characters: 繝�繧」繧サ繝ウ繝�3.txt In other words, if that program gets compiled on Windows with a UTF-8 execution character set, then it needs to be run with a UTF-8 Windows code page. Otherwise, mojibake might happen. *Unlike the first string, this one does not have a null terminator. This is because the Windows kernel doesn’t use null terminated strings for paths [3][4]. --- Before this commit, Descent 3 would pass UTF-8 to fopen(), even if Descent 3 is run with a non-UTF-8 Windows code page [5]. This commit makes sure that Descent 3 gets run with a UTF-8 Windows code page. The Windows code page isn’t just used by fopen(). It also gets used by many other functions in the Windows API [6]. I don’t know if Descent 3 uses any of those other functions, but if it does, then this commit will also help make sure that those functions receive strings with the correct character encoding. Descent 3 uses UTF-8 for strings by default [7]. Making sure that Descent 3 uses UTF-8 everywhere will make encoding-related mistakes less likely in the future. Fixes DescentDevelopers#483. [1]: <https://stackoverflow.com/a/7950569/7593853> [2]: <https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/fopen-wfopen?view=msvc-170#remarks> [3]: <https://stackoverflow.com/a/52372115/7593853> [4]: <https://googleprojectzero.blogspot.com/2016/02/the-definitive-guide-on-win32-to-nt.html> [5]: <DescentDevelopers#475 (comment)> [6]: <https://learn.microsoft.com/en-us/windows/apps/design/globalizing/use-utf8-code-page#-a-vs--w-apis> [7]: adf58ec (Explicitly declare execution character set, 2024-07-07)
Confirmed working on a German Win 11 with D3 running out of a Japanese named directory. I had no idea that a simple manifest entry can switch the ANSI WinApi functions to suddenly except UTF-8. No need to muck around with UTF-16 or other wchar_t based APIs looks like a big win for cross-platform projects. |
How does the manifest file work? Does it have to be next to the executable? Should we install & package it? |
It will be embedded into the executable, so nothing to do for install. |
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Really nice indeed, I did not know that CMake could treat manifest files as sources to embed them into the executable.
Calling _wfopen() instead of fopen() on Windows would still be valuable even if this PR gets merged because if would be more efficient
With the relatively low number of files the game opens, I don't think this is really performance-critical
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. At the moment, we work around this problem with things like the ddio module. If we make sure that we always use std::filesystem::paths, then we’ll be able to get rid of or simplify a lot of the ddio module. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056>
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. Before this commit, the code would work around this problem in two different ways: 1. It would use Descent 3–specific functions that implement path operations on char arrays/pointers (for example, ddio_MakePath()). Once all paths use std::filesystem::path, we’ll be able to simplify the code by removing those functions. 2. It would temporarily convert Base_directory into an std::filesystem::path. This commit simplifies the code by removing those temporary conversions because they are no longer necessary. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056>
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. Before this commit, the code would work around this problem in two different ways: 1. It would use Descent 3–specific functions that implement path operations on char arrays/pointers (for example, ddio_MakePath()). Once all paths use std::filesystem::path, we’ll be able to simplify the code by removing those functions. 2. It would temporarily convert Base_directory into an std::filesystem::path. This commit simplifies the code by removing those temporary conversions because they are no longer necessary. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056>
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. Before this commit, the code would work around this problem in two different ways: 1. It would use Descent 3–specific functions that implement path operations on char arrays/pointers (for example, ddio_MakePath()). Once all paths use std::filesystem::path, we’ll be able to simplify the code by removing those functions. 2. It would temporarily convert Base_directory into an std::filesystem::path. This commit simplifies the code by removing those temporary conversions because they are no longer necessary. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056>
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. Before this commit, the code would work around this problem in two different ways: 1. It would use Descent 3–specific functions that implement path operations on char arrays/pointers (for example, ddio_MakePath()). Once all paths use std::filesystem::path, we’ll be able to simplify the code by removing those functions. 2. It would temporarily convert Base_directory into an std::filesystem::path. This commit simplifies the code by removing those temporary conversions because they are no longer necessary. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056>
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. Before this commit, the code would work around this problem in two different ways: 1. It would use Descent 3–specific functions that implement path operations on char arrays/pointers (for example, ddio_MakePath()). Once all paths use std::filesystem::path, we’ll be able to simplify the code by removing those functions. 2. It would temporarily convert Base_directory into an std::filesystem::path. This commit simplifies the code by removing those temporary conversions because they are no longer necessary. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056> TODO: • Test on Windows.
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. Before this commit, the code would work around this problem in two different ways: 1. It would use Descent 3–specific functions that implement path operations on char arrays/pointers (for example, ddio_MakePath()). Once all paths use std::filesystem::path, we’ll be able to simplify the code by removing those functions. 2. It would temporarily convert Base_directory into an std::filesystem::path. This commit simplifies the code by removing those temporary conversions because they are no longer necessary. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056>
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. Before this commit, the code would work around this problem in two different ways: 1. It would use Descent 3–specific functions that implement path operations on char arrays/pointers (for example, ddio_MakePath()). Once all paths use std::filesystem::path, we’ll be able to simplify the code by removing those functions. 2. It would temporarily convert Base_directory into an std::filesystem::path. This commit simplifies the code by removing those temporary conversions because they are no longer necessary. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056>
Before this change, Base_directory was a char array. In general, it’s better to use an std::filesystem::path to represent paths. Here’s why: • char arrays have a limited size. If a user creates a file or directory that has a very long path, then it might not be possible to store that path in a given char array. You can try to make the char array long enough to store the longest possible path, but future operating systems may increase that limit. With std::filesystem::paths, you don’t have to worry about path length limits. • char arrays cannot necessarily represent all paths. We try our best to use UTF-8 for all char arrays [1], but unfortunately, it’s possible to create a path that cannot be represent using UTF-8 [2]. With an std::filesystem::paths, stuff like that is less likely to happen because std::filesystem::path::value_type is platform-specific. • char arrays don’t have any built-in mechanisms for manipulating paths. Before this commit, the code would work around this problem in two different ways: 1. It would use Descent 3–specific functions that implement path operations on char arrays/pointers (for example, ddio_MakePath()). Once all paths use std::filesystem::path, we’ll be able to simplify the code by removing those functions. 2. It would temporarily convert Base_directory into an std::filesystem::path. This commit simplifies the code by removing those temporary conversions because they are no longer necessary. [1]: 7cd7902 (Merge pull request DescentDevelopers#494 from Jayman2000/encoding-improvements, 2024-07-20) [2]: <rust-lang/rust#12056>
Pull Request Type
Description
At the moment, Descent 3 doesn’t always specify which character encoding should be used. As a result, the default character encoding gets used. The default character encoding can change depending on what OS you’re using and how the OS is configured. This PR makes Descent 3 use UTF-8 instead of the default character encoding in some situations. The idea is that if we use UTF-8 everywhere, then users won’t have to change their system configuration or avoid using certain characters in order to make Descent 3 work properly.
Related Issues
Fixes #483.
Checklist
Additional Comments
@winterheart had a different idea for how to fix #483. I think that it would be valuable to implement both the fix proposed by this PR and the fix proposed by winterheart. The changes in this PR affect a lot more than just
fopen()
which is why I think that they are valuable. Calling_wfopen()
instead offopen()
on Windows would still be valuable even if this PR gets merged because if would be more efficient. Specifically, if you callfopen()
, then thefilename
parameter has to be converted to UTF-16. If you call_wfopen()
, then thefilename
parameter doesn’t have to be converted to UTF-16 because it’s already in UTF-16.