-
Notifications
You must be signed in to change notification settings - Fork 419
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Player's movement impaired or disabled after being pushed into the wall via artifact. #477
Comments
This does it too with the gravity anomaly's pulse, in game way to fix the impaired movement is going in a chute and out then, no issue. |
Timemaster99
pushed a commit
to Timemaster99/Delta-v
that referenced
this issue
Aug 17, 2024
# Description During PR DeltaV-Station#464, somehow Moth's got back their ability to move with their wings whenever the gravity gets shut off. Well, I'm here to correct the injustice by also putting it on Harpies. In fact, Harpies have a much bigger claim to it, their wings are absolutely massive compared to Moths. # Changelog :cl: - add: Harpies remembered that just like moths; they also have wings, and can zoom whenever the gravity turns off. Co-authored-by: Danger Revolution! <[email protected]>
ghost
pushed a commit
that referenced
this issue
Aug 27, 2024
* Harpy Peacock Tail (#428) Courtesy of @StillIcarus This adds a new Peacock tail marking to Harpies. I'm also taking this time to update them to the recent DeltaV changes to the birbs.   The backside is semi cursed, but that's something I can't do within the scope of this PR due to sprite system limitations that Death has planned improvements for. Just ignore them. :) Have a birb as consolation.  :cl: VMSolidus - add: Peacock Tails have been added for Harpies --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> * Birbs Have Wings Too (#477) # Description During PR #464, somehow Moth's got back their ability to move with their wings whenever the gravity gets shut off. Well, I'm here to correct the injustice by also putting it on Harpies. In fact, Harpies have a much bigger claim to it, their wings are absolutely massive compared to Moths. # Changelog :cl: - add: Harpies remembered that just like moths; they also have wings, and can zoom whenever the gravity turns off. Co-authored-by: Danger Revolution! <[email protected]> * Harpy Sprite Update 3 (#556) This will be my third sprite update pack for Harpies, with new sprites courtesy of StillxIcarus (Discord). These include owl wings, and forked tails. I've also personally made a new "Large Ear Tufts" variation. Many sprites have been split between Huescale and Whitescale variations, with Huescale offering greater variety of colors, while Whitescale offers better pure whites(A notable weakness of having only huescale options was that white winged harpies ended up a yellow-cream color). Additionally, I have updated all of the Harpy Hardsuit and Softsuit variations to now include **Wing Sleeves**, with some hardsuits even having personalized color schemes for their sleeves, depending on how important the wearer may be. Of course, all of the syndicate hardsuits have received their own unique schemes for each suit, including for the first time a species-specific Elite Syndicate Suit.   Additionally, I am taking this as a convenient time to move a majority of the Harpy files to the core EE Directory, as I am taking direct responsibility for maintaining my creation here, rather than anywhere else. :cl: - add: Harpy Update 3, New markings for Harpies, all new species-specific hardsuit & softsuit variations that feature wing sleeves. * White Dream Harpy Markings (#696) ONIKS was kind enough to provide me with several new Harpy markings, consisting of alternate Bat-wings, Haven Tail, Long Forked Tail, and Swallow Tail. I have also taken the liberty of actually making a basic set of "Bionic Wings", which are just a slightly edited version of the "harpsuit" wing sleeve, including hardsuit lights. Unfortunately due to limitations in the game's code concerning markings, I couldn't make the lights use the unshaded shader. This limitation irritates me. I'll probably fix that in a separate PR. I actually also received a pack of Arachnid and Felinid sprites! But I'm going to add those in a different PR entirely. <details><summary><h1>Media</h1></summary> <p> Bionic wings  Bat Wings  Haven tail  Swallow tail  Long Forked Tail  </p> </details> :cl: - add: The following new markings have been added for Harpies: Bat Wings, Simple Bionic Wings, Haven Tail, Swallow tail, and Long Forked Tail * Split files * Harpy Hotfix (Cherry-Pick Broke Things) (#570) Captain's Carapace inherited HidesHarpyWings because wizden made it parent off Large outerwear for reasons. I've moved HidesHarpyWings to only LargeOuterwear that actually have harpy sprites so that this won't happen again.   * Uncommented digitigrade inv template * Removed duplicate locale entry * Add comment --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Danger Revolution! <[email protected]>
LaryNevesPR
pushed a commit
to LaryNevesPR/Estacao-Andromeda
that referenced
this issue
Jan 3, 2025
# Description During PR DeltaV-Station#464, somehow Moth's got back their ability to move with their wings whenever the gravity gets shut off. Well, I'm here to correct the injustice by also putting it on Harpies. In fact, Harpies have a much bigger claim to it, their wings are absolutely massive compared to Moths. # Changelog :cl: - add: Harpies remembered that just like moths; they also have wings, and can zoom whenever the gravity turns off. Co-authored-by: Danger Revolution! <[email protected]>
LaryNevesPR
pushed a commit
to LaryNevesPR/Estacao-Andromeda
that referenced
this issue
Jan 3, 2025
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Description
After being pushed by an artifact into the wall, the player gets stuck and can't move. If another player pulls them out, the player's movement gets staggered like they are lagging, they start to move about half a second after the directional input. If player reloads the game while stuck, they can start to move normally, but get rubber banded back to the point they were stuck at. If at that point they interact with a chair, their position will be updated to be on the chair, but rubber banding will not go away. The problem resolves itself if player grabs the chair and tries to pull it with them, which returns their movement to normal.
Reproduction
Spawn an artifact with a depth 0 node that pushes you away once it triggers with a trigger of your choosing.
Position the artifact one tile away from the wall.
Step onto the tile between the wall and the artifact.
Trigger the artifact.
You should be stuck.
Another player pulling you out might cause stuttering in the step.
Reloading the game fixes the stutter step.
Changing positions (like sitting in a chair) won't enable movement back.
Reload the client. You should be able to move but be rubber banded back to the position you are stuck in.
Sit in a nearby chair.
Unbuckle yourself from the chair. You should now be rubber banded to the position of the chair.
Pull the chair while you try to move away from it.
This should remove the rubber banding.
Screenshots
Imgur
Additional context
Found on Apoapsis, on November 25th at 10:00 AM GMT.
The text was updated successfully, but these errors were encountered: