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Unreal Ink v4.25.3-2

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@DavidColson DavidColson released this 04 Oct 16:17
· 21 commits to master since this release
4328f8b

This is a significant update to usability of the plugin, allowing release packaged builds, proper error handling and includes the new version of Ink.

Changes

  • Changed project structure so that you can easily compile the plugin yourself without needing engine source code. Simply download the repo and open the solution file. A dummy host project is provided
  • Plugin now works when placed in the project's plugin folder and not just the engine's plugin folder
  • Upgraded Ink runtime to 0.9.0
  • mono sgen library and all required mono assemblies are now automatically copied to the output directory when doing packaged builds. Packaged builds should no longer crash
  • Implemented asset reimport for story assets
  • Choice functions are now pure blueprint functions
  • Error message handling for the ink compiler has been implemented. Get warnings, author messages and errors sent to the unreal message log when compiling ink scripts

Barring a couple of advanced Ink api features, this library is now suitable for publishing games with. I will be implementing the other missing advanced features soon.