Unreal Ink v4.25.3-2
This is a significant update to usability of the plugin, allowing release packaged builds, proper error handling and includes the new version of Ink.
Changes
- Changed project structure so that you can easily compile the plugin yourself without needing engine source code. Simply download the repo and open the solution file. A dummy host project is provided
- Plugin now works when placed in the project's plugin folder and not just the engine's plugin folder
- Upgraded Ink runtime to 0.9.0
- mono sgen library and all required mono assemblies are now automatically copied to the output directory when doing packaged builds. Packaged builds should no longer crash
- Implemented asset reimport for story assets
- Choice functions are now pure blueprint functions
- Error message handling for the ink compiler has been implemented. Get warnings, author messages and errors sent to the unreal message log when compiling ink scripts
Barring a couple of advanced Ink api features, this library is now suitable for publishing games with. I will be implementing the other missing advanced features soon.