#Flexium
##About
Flexium is a C++11 game engine that sits on top of SFML. It is designed for development speed, rather than performance.
Flexium draws a lot of inspiration from GameMaker, although there is no GUI and it's all in C++.
Here's some examples of Flexium in action.
##Features
- Resource management for images, sounds and fonts.
- Animation strips.
- Inheritance-based objects.
- Support for Tiled maps.
- A realy cool development team. Heh.
##Installation
Install SFML.
Download the Flexium source code and run make (that's GNU Make, not CMake, sorry). This will compile using g++
.
The library can then be found in the lib
folder. Link to it however you wish.
##Contributing
If you wish to contribute to Flexium, that would be pretty rad. You can help by contributing code (just make a github issue/ pull request) or just using the library and giving me general feedback.
If you make something cool, be sure to tell me!