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Update the changelog and added some info for the switch to OpenGL
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realSquidCoder committed Jan 9, 2025
1 parent 6aae0fb commit 29c8252
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5 changes: 3 additions & 2 deletions configs/init.txt
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Expand Up @@ -2,7 +2,7 @@ Please note, these keywords are case sensitive for now.

--Interface--

Sets whether hitting Esc will close the window.
Sets whether hitting Esc will close the window. (YES or NO)
[CLOSEONESC:NO]

Sets the width and height of the application in pixels.
Expand Down Expand Up @@ -134,7 +134,8 @@ and possibly quickly fill up yout hard-drive.
[LOG_IMAGECACHE:NO]

Set the preferred renderer. Valid values are SOFTWARE, OPENGL, DIRECTX, and ANY. SOFTWARE has the highest
compatibility, but is very slow.
compatibility, but is very slow.
On Windows, you should leave this on OPENGL for stability reasons.
[RENDERER:OPENGL]

--Colors--
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5 changes: 4 additions & 1 deletion docs/changelog.txt
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Expand Up @@ -38,12 +38,15 @@ Template for new versions:
# Future

## New Features
- `stonesense`: added keybinds for toggling announcements and fog (``a`` and ``~`` respectively).
- `stonesense`: added keybinds for toggling announcements, fog, and debug mode(``a``, ``~``, and ``;`` respectively).
- `stonesense`: moved the segmentsize keybinds to the numpad.
- `stonesense`: added ``CLOSEONESC`` config, off by default.
## Fixes
- `stonesense`: stonesense no longer crashes when resizing the window due to switching to using OpenGL for rendering.
## Misc Improvements
- `stonesense`: changed announcements to be right-aligned and limited it to only show the most recent 10 announcements.
- `stonesense`: ``init.txt`` config file is now read from ``dfhack-configs/stonesense/init.txt``
- `stonesense`: ``keybinds.txt`` config file is now read from ``dfhack-configs/stonesense/keybinds.txt``
- `stonesense`: creature names are now hidden by default (they can still be shown by pressing ``n`` (default keybinding) in stonesense).
- `stonesense`: ``SEGMENTSIZE_XY`` has been split into ``SEGMENTSIZE_X`` and ``SEGMENTSIZE_Y``
- `stonesense`: zoom now has smaller increment levels.

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