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Additional TLC Finales #55445
Additional TLC Finales #55445
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
I'm curious, how does the second skin work with players that have the squeamish trait? |
Co-authored-by: casswedson <[email protected]>
I thought it would work, that your character needs to remove them however that seems to not be the case. I'll fix it in a separate PR. |
Oooo, this looks interesting. For one, the odd choker is on the strapper layer, while the actual second skin is on the skin layer. Another question I have regarding it is if it can be taken off once active. The ability to repair it when it's inactive might also be useful. |
I'm going to rearrange this so the item is a gorget and will cover the shoulders and be skintight even when off to avoid the rearranging.
I debated making custom code for it transforming back when taken off but it seems like it would just confuse players. it doesn't behave exactly like liquid so if you wanted to pull the suit off while it was deployed I imagine the non-neutonian fluid would just congeal and be gross but still behave similar to a soft fabric.
It means you could repair it with copper which I don't want, however I think I have a fix for that planned. |
Alright, I gotcha.
I can fully understand that, I wouldn't want such a unique item to be repairable with just copper either. |
thats for items with no crafting recipe so that you can give them an associated repair difficulty. So it's more saying "this is about as hard to repair as X". What I'm going to do is move the material from copper to an alien metal with no repair options and that will fix it. |
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
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Co-authored-by: casswedson <[email protected]>
I encountered everything added in this PR and it's awesome. I wish CDDA had much much more weird and rare things like this. I also tried washing the second skin in my washing machine. Well I guess it was worth a try :D |
Summary
Content "Additional TLC Finales"
Purpose of change
Adds two new finale rooms to the TCL since some other stuff is happening soon 👀
Also Migo need some love.
Describe the solution
TODO:
Adds two new unique items and support infrastructure for them.
Iridescent Carapace Ballistic Plates
These plates are living tissue teased into the form of armor inserts. They can ablate and shatter like normal ceramic plates however given time they also grow back (24h). they can also become overgrown and become incredibly uncomfortable to wear. They include a lab notes manual with the recipe to manually shave the plates down to a reasonable size.
Overgrown:

Standard:

Undergrown:

Completely wrecked:

and the manual:

and craft:

Second Skin Fluid Under Armor
A disgusting second skin of non-neutonian fluid. Found as a strange choker, when activated it covers most of your body in a shock absorbing fluid. It is permanently filthy and needs to be repaired with blood and a proprietary feeding system
Off:

On:

Repair Kit (repairing requires blood but it needs water as charges):

As well this PR adds two new materials (Unobtanium) its a not particularly special metal but can't be repaired.
Non newtonian alien fluid which is the good stuff and is repaired with blood.
A new mob which is a captured mostly dead MIGO.
And adds a spawn for the MIGO Biotech.
Describe alternatives you've considered
Not adding cool new sci-fi items
Testing
Everything works and is tested.
Can't fast forward time to test plates, need to actually step through the turns.
Additional context
Room 1 (plates):

Room 2 (suit):

Biotech Room (small modification of the east vaults):
