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Safely ignore Blender's two glTF extensions #4266

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@emackey emackey commented Aug 31, 2016

The Blender folks are working on a gltf exporter that currently injects a pair of extensions that don't have any relevance to Cesium. This PR simply ignores the two extensions, so the model can load without throwing.

Ideally there should be a more formal way to handle optional extensions, but that discussion is still ongoing. In the meantime it's important for Cesium to attempt to load these models, so the exporter can be tested with an official Cesium release.

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emackey commented Aug 31, 2016

Sorry, @pjcozzi said no to this, we need to wait for the official discussion to resolve.

@emackey emackey closed this Aug 31, 2016
@emackey emackey deleted the blender-extensions branch October 20, 2016 13:30
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