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Attempted fix for localization issue #1

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Attempted fix for localization issue #1

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Krymtel
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@Krymtel Krymtel commented Aug 16, 2016

During the development of my own mod, I realized that localization only
functioned properly once I changed the section label of MODNAME.xxx from
"MODNAME" to "Common" (which I've done with this commit). I can only
assume that this is due to some internal naming conflict (but I can't
seem to find the source code for the Localize() method anywhere...)

During the development of my own mod, I realized that localization only
functioned properly once I changed the section label of MODNAME.xxx from
"MODNAME" to "Common" (which I've done with this commit). I can only
assume that this is due to some internal naming conflict (but I can't
seem to find the source code for the Localize() method anywhere...)
@Krymtel
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Krymtel commented Aug 18, 2016

Come to think of it, I actually cannot pinpoint the exact reason behind why Localize works so inconsistently. For testing purposes, I switched the main language section of my own mod from [Common] to [MODNAME] and it's working...

@BradyBrenot
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Yeah, I never tracked down exactly why localization is so sketchy with mods. I pretty much gave up on it with GiantSlayers and the others.

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2 participants