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A brute force solver for optimal district placement for the amazing game CivVI

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civ-autotile

A brute force solver for optimal district placement for the amazing game CivVI

constraint satisfaction problem

check out switching to grpc

need to handle cities on different land masses (2 tile barrier)

add constraints for tile features + resources

add reefs

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A brute force solver for optimal district placement for the amazing game CivVI

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