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Add an option for increasing point requirements per level with each level-up #274

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Sapokee opened this issue Jan 15, 2023 · 5 comments
Closed
2 tasks done

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@Sapokee
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Sapokee commented Jan 15, 2023

Is your feature request related to a problem?

No, this is a result of me tampering with the levels system in hopes of integrating it into a MMO-style leveling system. I'd like to make the player's MMORPG level the island level, by connecting it to a plugin like MMOItems or something of the sort.

That way, players are incentivized to level up their island to unlock new weapons, tools, bosses, dungeons, quests, anything you can think of, instead of having to connect it to mcMMO and have give players no reason to place blocks on their islands.

You can already use the %Level_[gamemode]_island_level% placeholder for integration into the MMO plugin, but the constant level growth means that they can just get a butt ton of blocks and level up hellishly quickly, or even get blocks from other players, which gives them an early advantage, which takes away all the fun of going through the progression.

Describe the solution you'd like.

What I'm suggesting is that an option be added in the levelcost section. Here's how I think this could be implemented:

# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100
next-levelcost: levelcost + (x*levelcost)/100

...where x is the percentage you wanna multiply the next levelcost by.
That way, if level 2 requires 100 points, and you want level 3 to require 150 points, you could do this:

next-levelcost: levelcost + (50*levelcost)/100

...therefore making each level 50% harder to reach than the previous.

Obviously, this would make use of the equations used in the level-calc setting, so you could make the next level exponentially harder to get to, or just about any mathematical function you need for your purposes, not just a percentage.
And if you want levels to be obtained at a constant rate, you just do this:

next-levelcost: levelcost

That way it's entirely togglable and would not inhibit any existing servers using this system, and hell, constant leveling could easily be the default, and anyone that is in this feature's use case can easily find it and implement it, should they need it.

Describe alternatives you've considered.

I have considered putting a limit on how many blocks of a certain type someone can place on their island, to make leveling harder the more blocks you place.

So at a certain point you've placed all the diamond, emerald, gold, lapis, redstone, iron (you get the idea) blocks that you are allowed to (within the predefined limits), and now you have to rely on blocks that are worth like a 10th of a level, but that would also mean that people who are in the endgame can just give the blocks they don't need away, or sell them (cause they can't place them, what the hell are they gonna do with them), thus getting them into the hands of newer players, which is the whole thing I was trying to avoid in the first place.

Certainly, this doesn't mean people won't sell their blocks, but at least this way there's a much smaller chance that they will, because every block matters, and people will have less of a reason to give their blocks away because it means they're gonna reach the next level slower.

Agreements

  • I have searched for and ensured there isn't already an open issue regarding this.
  • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

Other

A small auxiliary feature to this, maybe a "total points" placeholder to compliment it? So you can see how many total points you have so far.

So if level 0 -> level 1 = 100 points, and level 1 -> level 2 = 150 points, you could have a placeholder to indicate that a player at level 2 has 250 points total (plus whatever intermediary value they have, if they're not at level 3 yet but working their way towards it). That would be nice.

Thank you for reading!

@Sapokee Sapokee changed the title Add an option for increasing point requirements per level Add an option for increasing point requirements per level with each level-up Jan 15, 2023
@tastybento tastybento self-assigned this Jan 16, 2023
tastybento added a commit that referenced this issue Jan 16, 2023
@tastybento
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Aha. Yes, this can be done using the level-calc formula, if you know what formula you need. If we use your example of making each level 50% harder to reach than the previous level, then the approximate formula for that is:

level-calc: 2.4661 * log(blocks) - (2.4661 * log(level_cost) - 1)

where level_cost is the cost in blocks to get to level 1. e.g., if level 1 costs 100 blocks, the level 2 costs 150 blocks, level 3 costs 225, etc.

Here's the graph:
Screenshot 2023-01-16 at 9 57 23 PM

Note that that particular formula does start to asymptote around level 25, i.e., it becomes really hard to get to level 26 or 27 because so many blocks are required, so having that particular rule might not be that good an approach because eventually almost everyone will end up with the same level.

That said, although I added sin, tan, and sqrt to the formula parsing, I didn't have log, so I've added it now. You can download the snapshot here.

Anyway, although I understand what you're asking, the level-calc formula should actually be able to provide what you want so long as it supports the right formula. Having the next-levelcost is problematic from a programming standpoint because the level calculations would have to be done iteratively instead of by just applying a single formula to the blocks counted. I can't quite work out how to do that right now but I do know that the current method of having a formula for how you want levels increased does work for sure.

How can I work out a formula for levels?

The best way is to start with a formula and plot it to see if it makes sense, e.g., by using something like Excel. If you want to work out what formula you need from say a table of values, then Excel (or maybe some other spreadsheet) can do that too: make a graph of levels and how many blocks for each level and then plot a graph of the table (X Y Plot). Right click the graph to add a trend line, select the approximation, e.g., linear, log, exponential, etc. that best fits, and then select "Display equation on chart" to display the formula and substitute blocks for x. Here's some screenshots of what I did you find out the equation for increasing by 50% each time with a starting cost of 100 blocks.

Screenshot 2023-01-16 at 10 21 58 PM

Screenshot 2023-01-16 at 10 22 20 PM

So, for that, it would be:

level-calc: 2.4661 * log(blocks) - 10.357

I hope that helps.

@tastybento
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I just merged in #264 that adds a total points placeholder.

@BONNe
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BONNe commented Jan 17, 2023

Tasty, can I add your comment in docs page?

@tastybento
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Yes, absolutely.

@Sapokee
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Sapokee commented Jan 17, 2023

Thank you! I didn't think of the problem this way, I think using "blocks" as the word for "total points" was a little unintuitive for me and I didn't realize soon enough. This is great, I've also found your tutorial on graphing a function to be perfect, I've been able to recreate the 50% increase (for the record, it's y = 66.667 * e^(0.4055x) ). This can be closed at any point, thanks again for all the support.

tastybento added a commit that referenced this issue Apr 15, 2023
* Version 2.7.1

* Version 2.7.2

* Use Java 9's takeWhile

* Added placeholder %Level_[gamemode]_rank_value

Fixes #228

* No save on disable (#231)

* Release 2.6.4

* Remove saving to database on disable.

#229

First, the top ten tables are never actually used or loaded. They are
created in memory by loading the island levels. So there is no reason to
keep saving them.
Second, the island level data is saved every time it is changed, so
there is no need to save all of the cache on exit.

* Fixes tests

* Rosestacker (#232)

* Add support for RoseStacker 1.3.0

* Made plugin a Pladdon.

* Version 2.8.0

* Added new placeholders

%Level_%gamemode%_top_island_name_%rank% - lists the island name
%Level_%gamemode%_top_island_members_%rank% - a comma separated list of
team members

#224
#211
#132
#107
#105

* Update to BentoBox API 1.18

* Open up modules for testing access.

* Back support for BentoBox 1.16.5.

* Version 2.8.1

* Speeds up level calculation by doing more chunk scans async.

If chests are scanned, then it will take longer because these have to be
done sync.

#243

* add Vietnamese (#240)

* Raw island level placeholder (#241)

* Changed IslandLevelCalculator minHeight to world minHeight for negative blocks height support since 1.18. (#246)

* Version 2.9.0

* Chinese Translation (#249)

* Translate zh-CN.yml via GitLocalize

* Translate zh-CN.yml via GitLocalize

Co-authored-by: mt-gitlocalize <[email protected]>
Co-authored-by: 织梦 <[email protected]>

* Translate id.yml via GitLocalize (#250)

Co-authored-by: Nathan Adhitya <[email protected]>

* Translate fr.yml via GitLocalize (#251)

Co-authored-by: organizatsiya <[email protected]>

* Korean translation (#252)

* Translate ko.yml via GitLocalize

* Translate ko.yml via GitLocalize

Co-authored-by: chickiyeah <[email protected]>
Co-authored-by: mt-gitlocalize <[email protected]>

* German Translation (#253)

* Translate de.yml via GitLocalize

* Update de.yml

Co-authored-by: Rikamo045 <[email protected]>
Co-authored-by: tastybento <[email protected]>

* Translate hu.yml via GitLocalize (#254)

Co-authored-by: András Marczinkó <[email protected]>

* Version 2.9.1

* Attempt to handle WildStacker spawners

* Fix error lon loading id locale

* Avoid async chunk snapshotting.

Fixes #256

* Update to BentoBox API 1.20.
Replace plugin.yml with spigot-annotations.

Implement customizable TopLevelPanel.

* Fixes some small issues with TopLevelPanel

Add Utils class that contains some useful things.

* Implement customizable DetailsPanel.

Remove old DetailsGUITab due to new implementation.

* Fix failing test.

* Remove blank file

* Added repo for maven plugin snapshots

* Implement feature that allows to sort items in detail panel. (#259)

Apparently, because it is 2 years old request, it got in a state -> implement or drop.

Fixes #192

* Implement calculated value for blocks. (#260)

It is ~ value, as calculation formula cannot be applied per block. At least I think so.

Part of #192

* Update es.yml (#261)

* Implement customizable Values GUI. (#262)

This GUI shows value to all items in game. It also shows max limit of blocks, if it is set.

Fixes of #192

* Support for AdvancedChests was updated. (#266)

* Implements visit/warp actions in top gui

Add 2 new actions for island buttons in TOP GUI:
- Visit -> allows to visit island, but it requires Visit Addon
- Warp -> allows to warp to island, but it requires Warp Addon

Requested via Discord.

* Fixes a Level addon crash on startup.

Level addon crashed at the startup if Visit or Warps addon were not installed. It happened because Level addon main class were implementing Listener interface.
To avoid it and fix the crash, I moved migration listener to a separate class.

Fixes #2012

* Translate pl.yml via GitLocalize (#269)

Co-authored-by: wiktorm12 <[email protected]>

* Translate fr.yml via GitLocalize (#272)

Co-authored-by: organizatsiya <[email protected]>

* Update to Java 17

* Update Github workflow to Java 17

* Adds %Level_[gamemode]_island_level_max% placeholder

This records the lifetime maximum level the island has ever had.
Addresses #271

* Only shows Members or higher in the top members placeholder

Fixes #267

* Add natural log to level-calc formula parsing

Relates to #274

* feat: add island total points + placeholder (#264)

* feat: add island total points + placeholder

* Update IslandLevels.java

* Fix JavaDoc

* Translate zh-CN.yml via GitLocalize (#276)

Co-authored-by: dawnTak <[email protected]>

* Translate nl.yml via GitLocalize (#277)

Co-authored-by: DevSolaris <[email protected]>

* Add ${argLine} to get jacoco coverage

* Updated Jacoco POM

* Add shulker to in chest count (#275)

* Sonar Cloud code smell clean up (#278)

* Refactor placeholders (#279)

* Update ReadMe

* Fix Jacoco

* Remove unused imports

* Remove placeholders from main class

Created a separate class for cleaner code and added a test class.

* Remove dependency

* Add UltimateStacker hook for stacked blocks (#281)

* Create plugin.yml (#282)

* Create plugin.yml

The annotations do not provide the option to define the version dynamically from maven. This should fix that.

* Remove Spigot Plugin Annotations

* Remove plugin-annotation repo

* Updated dependencies

---------

Co-authored-by: Huynh Tien <[email protected]>
Co-authored-by: Rubén <[email protected]>
Co-authored-by: Pierre Dedrie <[email protected]>
Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com>
Co-authored-by: mt-gitlocalize <[email protected]>
Co-authored-by: 织梦 <[email protected]>
Co-authored-by: Nathan Adhitya <[email protected]>
Co-authored-by: organizatsiya <[email protected]>
Co-authored-by: chickiyeah <[email protected]>
Co-authored-by: Rikamo045 <[email protected]>
Co-authored-by: András Marczinkó <[email protected]>
Co-authored-by: BONNe <[email protected]>
Co-authored-by: KrazyxWolf <[email protected]>
Co-authored-by: DeadSilenceIV <[email protected]>
Co-authored-by: wiktorm12 <[email protected]>
Co-authored-by: evlad <[email protected]>
Co-authored-by: dawnTak <[email protected]>
Co-authored-by: DevSolaris <[email protected]>
Co-authored-by: DevSolaris <[email protected]>
Co-authored-by: ceze88 <[email protected]>
tastybento added a commit that referenced this issue Jun 3, 2023
* Version 2.7.1

* Version 2.7.2

* Use Java 9's takeWhile

* Added placeholder %Level_[gamemode]_rank_value

Fixes #228

* No save on disable (#231)

* Release 2.6.4

* Remove saving to database on disable.

#229

First, the top ten tables are never actually used or loaded. They are
created in memory by loading the island levels. So there is no reason to
keep saving them.
Second, the island level data is saved every time it is changed, so
there is no need to save all of the cache on exit.

* Fixes tests

* Rosestacker (#232)

* Add support for RoseStacker 1.3.0

* Made plugin a Pladdon.

* Version 2.8.0

* Added new placeholders

%Level_%gamemode%_top_island_name_%rank% - lists the island name
%Level_%gamemode%_top_island_members_%rank% - a comma separated list of
team members

#224
#211
#132
#107
#105

* Update to BentoBox API 1.18

* Open up modules for testing access.

* Back support for BentoBox 1.16.5.

* Version 2.8.1

* Speeds up level calculation by doing more chunk scans async.

If chests are scanned, then it will take longer because these have to be
done sync.

#243

* add Vietnamese (#240)

* Raw island level placeholder (#241)

* Changed IslandLevelCalculator minHeight to world minHeight for negative blocks height support since 1.18. (#246)

* Version 2.9.0

* Chinese Translation (#249)

* Translate zh-CN.yml via GitLocalize

* Translate zh-CN.yml via GitLocalize

Co-authored-by: mt-gitlocalize <[email protected]>
Co-authored-by: 织梦 <[email protected]>

* Translate id.yml via GitLocalize (#250)

Co-authored-by: Nathan Adhitya <[email protected]>

* Translate fr.yml via GitLocalize (#251)

Co-authored-by: organizatsiya <[email protected]>

* Korean translation (#252)

* Translate ko.yml via GitLocalize

* Translate ko.yml via GitLocalize

Co-authored-by: chickiyeah <[email protected]>
Co-authored-by: mt-gitlocalize <[email protected]>

* German Translation (#253)

* Translate de.yml via GitLocalize

* Update de.yml

Co-authored-by: Rikamo045 <[email protected]>
Co-authored-by: tastybento <[email protected]>

* Translate hu.yml via GitLocalize (#254)

Co-authored-by: András Marczinkó <[email protected]>

* Version 2.9.1

* Attempt to handle WildStacker spawners

* Fix error lon loading id locale

* Avoid async chunk snapshotting.

Fixes #256

* Update to BentoBox API 1.20.
Replace plugin.yml with spigot-annotations.

Implement customizable TopLevelPanel.

* Fixes some small issues with TopLevelPanel

Add Utils class that contains some useful things.

* Implement customizable DetailsPanel.

Remove old DetailsGUITab due to new implementation.

* Fix failing test.

* Remove blank file

* Added repo for maven plugin snapshots

* Implement feature that allows to sort items in detail panel. (#259)

Apparently, because it is 2 years old request, it got in a state -> implement or drop.

Fixes #192

* Implement calculated value for blocks. (#260)

It is ~ value, as calculation formula cannot be applied per block. At least I think so.

Part of #192

* Update es.yml (#261)

* Implement customizable Values GUI. (#262)

This GUI shows value to all items in game. It also shows max limit of blocks, if it is set.

Fixes of #192

* Support for AdvancedChests was updated. (#266)

* Implements visit/warp actions in top gui

Add 2 new actions for island buttons in TOP GUI:
- Visit -> allows to visit island, but it requires Visit Addon
- Warp -> allows to warp to island, but it requires Warp Addon

Requested via Discord.

* Fixes a Level addon crash on startup.

Level addon crashed at the startup if Visit or Warps addon were not installed. It happened because Level addon main class were implementing Listener interface.
To avoid it and fix the crash, I moved migration listener to a separate class.

Fixes #2012

* Translate pl.yml via GitLocalize (#269)

Co-authored-by: wiktorm12 <[email protected]>

* Translate fr.yml via GitLocalize (#272)

Co-authored-by: organizatsiya <[email protected]>

* Update to Java 17

* Update Github workflow to Java 17

* Adds %Level_[gamemode]_island_level_max% placeholder

This records the lifetime maximum level the island has ever had.
Addresses #271

* Only shows Members or higher in the top members placeholder

Fixes #267

* Add natural log to level-calc formula parsing

Relates to #274

* feat: add island total points + placeholder (#264)

* feat: add island total points + placeholder

* Update IslandLevels.java

* Fix JavaDoc

* Translate zh-CN.yml via GitLocalize (#276)

Co-authored-by: dawnTak <[email protected]>

* Translate nl.yml via GitLocalize (#277)

Co-authored-by: DevSolaris <[email protected]>

* Add ${argLine} to get jacoco coverage

* Updated Jacoco POM

* Add shulker to in chest count (#275)

* Sonar Cloud code smell clean up (#278)

* Refactor placeholders (#279)

* Update ReadMe

* Fix Jacoco

* Remove unused imports

* Remove placeholders from main class

Created a separate class for cleaner code and added a test class.

* Remove dependency

* Add UltimateStacker hook for stacked blocks (#281)

* Create plugin.yml (#282)

* Create plugin.yml

The annotations do not provide the option to define the version dynamically from maven. This should fix that.

* Remove Spigot Plugin Annotations

* Remove plugin-annotation repo

* Updated dependencies

* Version 2.10.1

* Add blocks that should be zero by default as they are available

on the ocean floor. #284

* Chinese (#288)

* Translate zh-CN.yml via GitLocalize

* Translate zh-CN.yml via GitLocalize

---------

Co-authored-by: Jeansou <[email protected]>
Co-authored-by: dawnTak <[email protected]>

* Translate id.yml via GitLocalize (#287)

Co-authored-by: Dusty <[email protected]>

* French (#286)

* Translate fr.yml via GitLocalize

* Translate fr.yml via GitLocalize

* Translate fr.yml via GitLocalize

---------

Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com>
Co-authored-by: organizatsiya <[email protected]>
Co-authored-by: Florian CUNY <[email protected]>

* Spanish (#285)

* Translate es.yml via GitLocalize

* Translate es.yml via GitLocalize

---------

Co-authored-by: ChrissTM03 <[email protected]>
Co-authored-by: Espan <[email protected]>

* Version 2.11.0

---------

Co-authored-by: Huynh Tien <[email protected]>
Co-authored-by: Rubén <[email protected]>
Co-authored-by: Pierre Dedrie <[email protected]>
Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com>
Co-authored-by: mt-gitlocalize <[email protected]>
Co-authored-by: 织梦 <[email protected]>
Co-authored-by: Nathan Adhitya <[email protected]>
Co-authored-by: organizatsiya <[email protected]>
Co-authored-by: chickiyeah <[email protected]>
Co-authored-by: Rikamo045 <[email protected]>
Co-authored-by: András Marczinkó <[email protected]>
Co-authored-by: BONNe <[email protected]>
Co-authored-by: KrazyxWolf <[email protected]>
Co-authored-by: DeadSilenceIV <[email protected]>
Co-authored-by: wiktorm12 <[email protected]>
Co-authored-by: evlad <[email protected]>
Co-authored-by: dawnTak <[email protected]>
Co-authored-by: DevSolaris <[email protected]>
Co-authored-by: DevSolaris <[email protected]>
Co-authored-by: ceze88 <[email protected]>
Co-authored-by: Jeansou <[email protected]>
Co-authored-by: Dusty <[email protected]>
Co-authored-by: Florian CUNY <[email protected]>
Co-authored-by: ChrissTM03 <[email protected]>
Co-authored-by: Espan <[email protected]>
tastybento added a commit that referenced this issue Jan 14, 2024
* Version 2.7.1

* Version 2.7.2

* Use Java 9's takeWhile

* Added placeholder %Level_[gamemode]_rank_value

Fixes #228

* No save on disable (#231)

* Release 2.6.4

* Remove saving to database on disable.

#229

First, the top ten tables are never actually used or loaded. They are
created in memory by loading the island levels. So there is no reason to
keep saving them.
Second, the island level data is saved every time it is changed, so
there is no need to save all of the cache on exit.

* Fixes tests

* Rosestacker (#232)

* Add support for RoseStacker 1.3.0

* Made plugin a Pladdon.

* Version 2.8.0

* Added new placeholders

%Level_%gamemode%_top_island_name_%rank% - lists the island name
%Level_%gamemode%_top_island_members_%rank% - a comma separated list of
team members

#224
#211
#132
#107
#105

* Update to BentoBox API 1.18

* Open up modules for testing access.

* Back support for BentoBox 1.16.5.

* Version 2.8.1

* Speeds up level calculation by doing more chunk scans async.

If chests are scanned, then it will take longer because these have to be
done sync.

#243

* add Vietnamese (#240)

* Raw island level placeholder (#241)

* Changed IslandLevelCalculator minHeight to world minHeight for negative blocks height support since 1.18. (#246)

* Version 2.9.0

* Chinese Translation (#249)

* Translate zh-CN.yml via GitLocalize

* Translate zh-CN.yml via GitLocalize

Co-authored-by: mt-gitlocalize <[email protected]>
Co-authored-by: 织梦 <[email protected]>

* Translate id.yml via GitLocalize (#250)

Co-authored-by: Nathan Adhitya <[email protected]>

* Translate fr.yml via GitLocalize (#251)

Co-authored-by: organizatsiya <[email protected]>

* Korean translation (#252)

* Translate ko.yml via GitLocalize

* Translate ko.yml via GitLocalize

Co-authored-by: chickiyeah <[email protected]>
Co-authored-by: mt-gitlocalize <[email protected]>

* German Translation (#253)

* Translate de.yml via GitLocalize

* Update de.yml

Co-authored-by: Rikamo045 <[email protected]>
Co-authored-by: tastybento <[email protected]>

* Translate hu.yml via GitLocalize (#254)

Co-authored-by: András Marczinkó <[email protected]>

* Version 2.9.1

* Attempt to handle WildStacker spawners

* Fix error lon loading id locale

* Avoid async chunk snapshotting.

Fixes #256

* Update to BentoBox API 1.20.
Replace plugin.yml with spigot-annotations.

Implement customizable TopLevelPanel.

* Fixes some small issues with TopLevelPanel

Add Utils class that contains some useful things.

* Implement customizable DetailsPanel.

Remove old DetailsGUITab due to new implementation.

* Fix failing test.

* Remove blank file

* Added repo for maven plugin snapshots

* Implement feature that allows to sort items in detail panel. (#259)

Apparently, because it is 2 years old request, it got in a state -> implement or drop.

Fixes #192

* Implement calculated value for blocks. (#260)

It is ~ value, as calculation formula cannot be applied per block. At least I think so.

Part of #192

* Update es.yml (#261)

* Implement customizable Values GUI. (#262)

This GUI shows value to all items in game. It also shows max limit of blocks, if it is set.

Fixes of #192

* Support for AdvancedChests was updated. (#266)

* Implements visit/warp actions in top gui

Add 2 new actions for island buttons in TOP GUI:
- Visit -> allows to visit island, but it requires Visit Addon
- Warp -> allows to warp to island, but it requires Warp Addon

Requested via Discord.

* Fixes a Level addon crash on startup.

Level addon crashed at the startup if Visit or Warps addon were not installed. It happened because Level addon main class were implementing Listener interface.
To avoid it and fix the crash, I moved migration listener to a separate class.

Fixes #2012

* Translate pl.yml via GitLocalize (#269)

Co-authored-by: wiktorm12 <[email protected]>

* Translate fr.yml via GitLocalize (#272)

Co-authored-by: organizatsiya <[email protected]>

* Update to Java 17

* Update Github workflow to Java 17

* Adds %Level_[gamemode]_island_level_max% placeholder

This records the lifetime maximum level the island has ever had.
Addresses #271

* Only shows Members or higher in the top members placeholder

Fixes #267

* Add natural log to level-calc formula parsing

Relates to #274

* feat: add island total points + placeholder (#264)

* feat: add island total points + placeholder

* Update IslandLevels.java

* Fix JavaDoc

* Translate zh-CN.yml via GitLocalize (#276)

Co-authored-by: dawnTak <[email protected]>

* Translate nl.yml via GitLocalize (#277)

Co-authored-by: DevSolaris <[email protected]>

* Add ${argLine} to get jacoco coverage

* Updated Jacoco POM

* Add shulker to in chest count (#275)

* Sonar Cloud code smell clean up (#278)

* Refactor placeholders (#279)

* Update ReadMe

* Fix Jacoco

* Remove unused imports

* Remove placeholders from main class

Created a separate class for cleaner code and added a test class.

* Remove dependency

* Add UltimateStacker hook for stacked blocks (#281)

* Create plugin.yml (#282)

* Create plugin.yml

The annotations do not provide the option to define the version dynamically from maven. This should fix that.

* Remove Spigot Plugin Annotations

* Remove plugin-annotation repo

* Updated dependencies

* Version 2.10.1

* Add blocks that should be zero by default as they are available

on the ocean floor. #284

* Chinese (#288)

* Translate zh-CN.yml via GitLocalize

* Translate zh-CN.yml via GitLocalize

---------

Co-authored-by: Jeansou <[email protected]>
Co-authored-by: dawnTak <[email protected]>

* Translate id.yml via GitLocalize (#287)

Co-authored-by: Dusty <[email protected]>

* French (#286)

* Translate fr.yml via GitLocalize

* Translate fr.yml via GitLocalize

* Translate fr.yml via GitLocalize

---------

Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com>
Co-authored-by: organizatsiya <[email protected]>
Co-authored-by: Florian CUNY <[email protected]>

* Spanish (#285)

* Translate es.yml via GitLocalize

* Translate es.yml via GitLocalize

---------

Co-authored-by: ChrissTM03 <[email protected]>
Co-authored-by: Espan <[email protected]>

* Version 2.11.0

* Update Github Build script

* Added distribution required for Github Action

* Update Jacoco

* Update pom.xml

* Add config option to disable plugin hooks (#291)

* Update UltimateStacker dependency

* Add config option to disable plugin hooks

* Use 2.0.0 BentoBox API

* Version 2.12.0

* Adds an admin stats command. See #293

* Update tests

* Update to BentoBox 2.0.0 API

* Added test for Stats command

* Try lower version of jacoco

* Changed top ten internally to use islands instead of players as keys (#295)

Added %[gamemode]_top_weighted_value_x% placeholder
#294

* Added more placeholders. #296

Refactored how the top ten maps are structured. In the future, it may be
best to have the key be the island.

* Translate uk.yml via GitLocalize (#297)

Co-authored-by: GIGABAIT <[email protected]>

* Move to 1.20.4

Refactored the calculator code for clarity.

Added Jacoco line to prvent issues with the bigger Material class.

* Added comments on the panel templates.

* Add protection around unknown blockconfig.yml entries. GRASS>SHORT_GRASS

* Uses latest Visit API to avoid chat spam. Fixes #299 (#300)

* Added test class for EquationEvaluator

* Fix merge error

---------

Co-authored-by: Huynh Tien <[email protected]>
Co-authored-by: Rubén <[email protected]>
Co-authored-by: Pierre Dedrie <[email protected]>
Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com>
Co-authored-by: mt-gitlocalize <[email protected]>
Co-authored-by: 织梦 <[email protected]>
Co-authored-by: Nathan Adhitya <[email protected]>
Co-authored-by: organizatsiya <[email protected]>
Co-authored-by: chickiyeah <[email protected]>
Co-authored-by: Rikamo045 <[email protected]>
Co-authored-by: András Marczinkó <[email protected]>
Co-authored-by: BONNe <[email protected]>
Co-authored-by: KrazyxWolf <[email protected]>
Co-authored-by: DeadSilenceIV <[email protected]>
Co-authored-by: wiktorm12 <[email protected]>
Co-authored-by: evlad <[email protected]>
Co-authored-by: dawnTak <[email protected]>
Co-authored-by: DevSolaris <[email protected]>
Co-authored-by: DevSolaris <[email protected]>
Co-authored-by: ceze88 <[email protected]>
Co-authored-by: Jeansou <[email protected]>
Co-authored-by: Dusty <[email protected]>
Co-authored-by: Florian CUNY <[email protected]>
Co-authored-by: ChrissTM03 <[email protected]>
Co-authored-by: Espan <[email protected]>
Co-authored-by: PapiCapi <[email protected]>
Co-authored-by: GIGABAIT <[email protected]>
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