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Graphics_oM: Add graphics render texture #1389
Graphics_oM: Add graphics render texture #1389
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I've tested and approved this feature. LGTM!
@BHoMBot check compliance |
@IsakNaslundBh to confirm, the following checks are now queued:
There are 147 requests in the queue ahead of you. |
@BHoMBot check required |
@IsakNaslundBh to confirm, the following checks are now queued:
There are 165 requests in the queue ahead of you. |
The check |
The check |
@BHoMBot check ready-to-merge |
@IsakNaslundBh to confirm, the following checks are now queued:
There are 153 requests in the queue ahead of you. |
FAO: @FraserGreenroyd The check they wish to have dispensation on is ready-to-merge. If you are providing dispensation on this occasion, please reply with:
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@BHoMBot this is a DevOps instruction. I am authorising dispensation to be granted on check ref. 6622617384 |
@FraserGreenroyd I have now provided a passing check on reference |
NOTE: Depends on
Issues addressed by this PR
Closes #485
Add graphics texture class to handle rendering of surface and meshes. Defaults to BHoM Pink with no bitmap.
Adding a explicit casting from Colour to Texture to allow easier generation from the UI.
General intended logic of the class is that the Colour property always gives the colour of the edges, while the Texture property gives the colour or texture of the mesh/surface faces. If the texture is not set, the display should fall back on using the colour property instead.
Test files
https://burohappold.sharepoint.com/:f:/r/sites/BHoM/02_Current/12_Scripts/02_Pull%20Request/BHoM/BHoM/Graphics_oM/%231389-AddGraphsicsRenderTexture?csf=1&web=1&e=NxVT3M
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