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MAYA-106937 Prototype support for GPU Normals and OSD using glsl. #966
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kxl-adsk
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krickw/MAYA-106937/prototype_compute_normals_and_OSD_on_the_gpu
Dec 18, 2020
Merged
MAYA-106937 Prototype support for GPU Normals and OSD using glsl. #966
kxl-adsk
merged 5 commits into
dev
from
krickw/MAYA-106937/prototype_compute_normals_and_OSD_on_the_gpu
Dec 18, 2020
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…abled by default.
huidong-chen
approved these changes
Dec 4, 2020
kxl-adsk
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Dec 15, 2020
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This change doesn't compile with USD 20.02. I'm getting the following error:
maya-usd_pr\lib\mayaUsd\render\vp2RenderDelegate\meshViewportCompute.cpp(250): error C2065: 'PxOsdOpenSubdivTokens': undeclared identifier
kxl-adsk
approved these changes
Dec 18, 2020
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vp2renderdelegate
Related to VP2RenderDelegate
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The code is disabled by default.
The GPU evaluation prototype is two separate parts, the normal calculation code and the OSD
code.
The normal calculation code is enabled by setting HDVP2_USE_GPU_NORMAL_COMPUTATION=1 at runtime.
The normal calculation code is close to being stable enough for general use, but hasn't had
enough polish to enable by default.
The OSD code requires the normal calculation code to be enabled to use. OSD is enabled
by compiling with HDVP2_ENABLE_GPU_OSD. The OSD code is much less stable then the normals
calculation code and comes with a number of huge.
OSD Limitations:
* No OSD adaptive support
* scenes with animation behave poorly
* selection in the viewport is very slow
* toggling VP2 consolidation world off and on will cause crashes
* some objects draw with incorrect indexing