[mayaUsdUI] replace #pragma once with #ifndef include guards #750
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We're finally getting our VFX platform 2019 and Maya 2020+ builds into a place where we're able to build the UI components of maya-usd, but I ended up tripping over the
#pragma once
directives being used there. I'm not sure exactly what the specific difference in setup is between our build internally and the CMake build, but since we landed on include guards being preferred to#pragma once
in the coding guidelines, I just converted all of the headers in mayaUsdUI.