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MAYA-103230 Cleaned-up export material UI #709

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Aug 19, 2020
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2 changes: 1 addition & 1 deletion lib/mayaUsd/fileio/jobs/jobArgs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -485,7 +485,7 @@ UsdMayaJobExportArgs::GetDefaultDictionary()
d[UsdMayaJobExportArgsTokens->renderLayerMode] =
UsdMayaJobExportArgsTokens->defaultLayer.GetString();
d[UsdMayaJobExportArgsTokens->shadingMode] =
UsdMayaShadingModeTokens->displayColor.GetString();
UsdMayaShadingModeTokens->useRegistry.GetString();
d[UsdMayaJobExportArgsTokens->stripNamespaces] = false;
d[UsdMayaJobExportArgsTokens->verbose] = false;

Expand Down
3 changes: 2 additions & 1 deletion lib/mayaUsd/fileio/shading/shadingModeRegistry.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,8 @@ PXR_NAMESPACE_OPEN_SCOPE

#define PXRUSDMAYA_SHADINGMODE_TOKENS \
(none) \
(displayColor)
(displayColor) \
(useRegistry)

TF_DECLARE_PUBLIC_TOKENS(UsdMayaShadingModeTokens,
MAYAUSD_CORE_PUBLIC,
Expand Down
72 changes: 61 additions & 11 deletions plugin/adsk/scripts/mayaUsdTranslatorExport.mel
Original file line number Diff line number Diff line change
Expand Up @@ -121,6 +121,54 @@ global proc mayaUsdTranslatorExport_AnimationRangeCB() {
intFieldGrp -e -v1 $startTime -v2 $endTime framRangeFields;
}

// Known shading modes, in triplets with the nice name and the annotation:
proc string[] mayaUsdTranslatorExport_shadingModeData() {
string $shadingModeData[] = {
"useRegistry",
"USD Preview Surface",
"Exports the bound shader as a USD preview surface UsdShade network.",

"displayColor",
"Display Colors",
"Exports the diffuse color of the bound shader as a displayColor primvar on the USD mesh.",

"none",
"None",
"No material data gets exported.",

"pxrRis",
"RfM Shaders",
""
};
return $shadingModeData;
}

proc string[] mayaUsdTranslatorExport_shadingModeInfo(string $shadingMode) {
string $shadingModeData[] = mayaUsdTranslatorExport_shadingModeData();
int $index = stringArrayFind($shadingMode, 0, $shadingModeData);
if ($index != -1) {
return { $shadingModeData[$index + 1], $shadingModeData[$index + 2] };
} else {
return { $shadingMode, "" };
}
}

proc mayaUsdTranslatorExport_SetMaterialOptionMenu(string $shadingMode, string $widget) {
string $info[] = mayaUsdTranslatorExport_shadingModeInfo($shadingMode);
optionMenuGrp -e -value $info[0] $widget;
}

proc string mayaUsdTranslatorExport_AppendFromMaterialPopup(string $currentOptions, string $arg, string $widget) {
string $value = `optionMenuGrp -q -value $widget`;
string $shadingModeData[] = mayaUsdTranslatorExport_shadingModeData();
int $index = stringArrayFind($value, 1, $shadingModeData);
if ($index != -1) {
return $currentOptions + ";" + $arg + "=" + $shadingModeData[$index - 1];
} else {
return $currentOptions + ";" + $arg + "=" + $value;
}
}

global proc int mayaUsdTranslatorExport (string $parent,
string $action,
string $initialSettings,
Expand Down Expand Up @@ -157,6 +205,7 @@ global proc int mayaUsdTranslatorExport (string $parent,
string $parentScopAnn = "Name of the USD scope that is the parent of the exported data.";
string $colorSetsAnn = "Exports Maya Color Sets as USD primvars.";
string $uvSetsAnn = "Exports Maya UV Sets as USD primvars.";
string $materialsAnn = "Controls whether shading data is exported from the Maya scene and how it is created in USD.";
string $animDataAnn = "Exports Maya animation data as USD time samples.";
string $frameStepAnn = "Specifies the increment between USD time sample frames during animation export";
string $eulerFilterAnn = "Exports the euler angle filtering that was performed in Maya.";
Expand Down Expand Up @@ -200,18 +249,19 @@ global proc int mayaUsdTranslatorExport (string $parent,

checkBoxGrp -l "UV Sets:" -annotation $uvSetsAnn exportUVsCheckBox;

optionMenuGrp -l "Materials:" -ann $materialsAnn shadingModePopup;
string $commonExporters[] = {"useRegistry", "displayColor", "none"};
for ($modeName in $commonExporters) {
string $info[] = mayaUsdTranslatorExport_shadingModeInfo($modeName);
menuItem -l $info[0] -ann $info[1];
}
string $exporters[] = `mayaUSDListShadingModes -export`;
optionMenuGrp -l "Materials:" shadingModePopup;
for ($modeName in $exporters) {
string $niceName = $modeName;
if ($modeName == "displayColor") {
$niceName = "Material Colors";
} else if ($modeName == "pxrRis") {
$niceName = "RfM Shaders";
} else if ($modeName == "useRegistry") {
$niceName = "Preview Surface Shaders";
if (stringArrayFind($modeName, 0, $commonExporters) != -1) {
continue;
}
menuItem -l $niceName -ann $modeName;
string $info[] = mayaUsdTranslatorExport_shadingModeInfo($modeName);
menuItem -l $info[0] -ann $info[1];
}

separator -style "none";
Expand Down Expand Up @@ -291,7 +341,7 @@ global proc int mayaUsdTranslatorExport (string $parent,
} else if ($optionBreakDown[0] == "parentScope") {
mayaUsdTranslatorExport_SetTextField($optionBreakDown[1], "parentScopeField");
} else if ($optionBreakDown[0] == "shadingMode") {
mayaUsdTranslatorExport_SetOptionMenuByAnnotation($optionBreakDown[1], "shadingModePopup");
mayaUsdTranslatorExport_SetMaterialOptionMenu($optionBreakDown[1], "shadingModePopup");
} else if ($optionBreakDown[0] == "exportInstances") {
mayaUsdTranslatorExport_SetOptionMenuByBool($optionBreakDown[1], "exportInstancesPopup");
} else if ($optionBreakDown[0] == "exportVisibility") {
Expand Down Expand Up @@ -319,7 +369,7 @@ global proc int mayaUsdTranslatorExport (string $parent,
$currentOptions = mayaUsdTranslatorExport_AppendFromFloatField($currentOptions, "frameStride", "frameStrideField");
$currentOptions = mayaUsdTranslatorExport_AppendFromTextField($currentOptions, "frameSample", "frameSampleField");
$currentOptions = mayaUsdTranslatorExport_AppendFromTextField($currentOptions, "parentScope", "parentScopeField");
$currentOptions = mayaUsdTranslatorExport_AppendFromPopup($currentOptions, "shadingMode", "shadingModePopup");
$currentOptions = mayaUsdTranslatorExport_AppendFromMaterialPopup($currentOptions, "shadingMode", "shadingModePopup");
$currentOptions = mayaUsdTranslatorExport_AppendFromBoolPopup($currentOptions, "exportInstances", "exportInstancesPopup");
$currentOptions = mayaUsdTranslatorExport_AppendFromCheckbox($currentOptions, "exportVisibility", "exportVisibilityCheckBox");
$currentOptions = mayaUsdTranslatorExport_AppendFromCheckbox($currentOptions, "mergeTransformAndShape", "mergeTransformAndShapeCheckBox");
Expand Down