Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MAYA-104936 instanceIndices may contain duplicate indices. #575

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
21 changes: 21 additions & 0 deletions lib/mayaUsd/render/vp2RenderDelegate/basisCurves.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1101,13 +1101,34 @@ HdVP2BasisCurves::_UpdateDrawItem(
}
}
else if (auto state = drawScene.GetPrimSelectionState(id)) {
#if USD_VERSION_NUM <= 2005
// In 20.05 and older GetPrimSelectionState may have duplicate entries
// in instanceIndices, which will cause Maya to draw that instance multiple
// times. Remove the duplicates here to avoid that problem.
std::vector<bool> selectedIndices;
selectedIndices.resize(instanceCount); // bool default ctor sets the value to false
for (const auto& indexArray : state->instanceIndices) {
for (const auto index : indexArray) {
selectedIndices[index] = true;
}
}
for (unsigned int index=0; index<instanceCount; index++)
{
if (!selectedIndices[index])
continue;
transforms[index].Get(instanceMatrix.matrix);
instanceMatrix = worldMatrix * instanceMatrix;
stateToCommit._instanceTransforms.append(instanceMatrix);
}
#else
for (const auto& indexArray : state->instanceIndices) {
for (const auto index : indexArray) {
transforms[index].Get(instanceMatrix.matrix);
instanceMatrix = worldMatrix * instanceMatrix;
stateToCommit._instanceTransforms.append(instanceMatrix);
}
}
#endif
}
}
else {
Expand Down
21 changes: 21 additions & 0 deletions lib/mayaUsd/render/vp2RenderDelegate/mesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1293,13 +1293,34 @@ void HdVP2Mesh::_UpdateDrawItem(
}
}
else if (auto state = drawScene.GetPrimSelectionState(id)) {
#if USD_VERSION_NUM <= 2005
// In 20.05 and older GetPrimSelectionState may have duplicate entries
// in instanceIndices, which will cause Maya to draw that instance multiple
// times. Remove the duplicates here to avoid that problem.
std::vector<bool> selectedIndices;
selectedIndices.resize(instanceCount); // bool default ctor sets the value to false
for (const auto& indexArray : state->instanceIndices) {
for (const auto index : indexArray) {
selectedIndices[index] = true;
}
}
for (unsigned int index=0; index<instanceCount; index++)
{
if (!selectedIndices[index])
continue;
transforms[index].Get(instanceMatrix.matrix);
instanceMatrix = worldMatrix * instanceMatrix;
stateToCommit._instanceTransforms.append(instanceMatrix);
}
#else
for (const auto& indexArray : state->instanceIndices) {
for (const auto index : indexArray) {
transforms[index].Get(instanceMatrix.matrix);
instanceMatrix = worldMatrix * instanceMatrix;
stateToCommit._instanceTransforms.append(instanceMatrix);
}
}
#endif
}
}
else {
Expand Down