Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LOOKDEVX-2128 - Allow specializing the topo neutral graph generator #3503

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion lib/mayaUsd/render/MaterialXGenOgsXml/ShaderGenUtil.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ class MAYAUSD_CORE_PUBLIC TopoNeutralGraph
// Get the watch list gathered while traversing
const WatchList& getWatchList() const;

private:
protected:
Copy link
Collaborator Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Allow downstream clients to specialize that class.

mx::NodePtr cloneNode(const mx::Node& node, mx::GraphElement& container);
mx::OutputPtr findNodeGraphOutput(const mx::Input& input, const std::string& outputName);
std::string gatherChannels(const mx::Input& input);
Expand Down
2 changes: 2 additions & 0 deletions lib/mayaUsd/render/vp2RenderDelegate/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ target_sources(${PROJECT_NAME}
meshViewportCompute.cpp
points.cpp
proxyRenderDelegate.cpp
colorManagementPreferences.cpp
render_delegate.cpp
render_param.cpp
sampler.cpp
Expand All @@ -24,6 +25,7 @@ target_sources(${PROJECT_NAME}

set(HEADERS
proxyRenderDelegate.h
colorManagementPreferences.h
)

# -----------------------------------------------------------------------------
Expand Down
141 changes: 141 additions & 0 deletions lib/mayaUsd/render/vp2RenderDelegate/colorManagementPreferences.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,141 @@
//
// Copyright 2023 Autodesk
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "colorManagementPreferences.h"

#include <maya/MEventMessage.h>
#include <maya/MGlobal.h>
#include <maya/MSceneMessage.h>

#include <set>

namespace MAYAUSD_NS_DEF {

// We will cache the color management preferences since they are used in many loops.
ColorManagementPreferences::~ColorManagementPreferences() { RemoveSinks(); }
Copy link
Collaborator Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Extracted as-is from material.cpp to be used by downstream clients.


bool ColorManagementPreferences::Active() { return Get()._active; }

const MString& ColorManagementPreferences::RenderingSpaceName()
{
return Get()._renderingSpaceName;
}

const MString& ColorManagementPreferences::sRGBName() { return Get()._sRGBName; }

std::string ColorManagementPreferences::getFileRule(const std::string& path)
{
MString colorRuleCmd;
colorRuleCmd.format("colorManagementFileRules -evaluate \"^1s\";", MString(path.c_str()));
return MGlobal::executeCommandStringResult(colorRuleCmd).asChar();
}

void ColorManagementPreferences::SetDirty()
{
auto& self = InternalGet();
self._dirty = true;
}

void ColorManagementPreferences::MayaExit()
{
auto& self = InternalGet();
self.RemoveSinks();
}

ColorManagementPreferences::ColorManagementPreferences() = default;

const ColorManagementPreferences& ColorManagementPreferences::Get()
{
auto& self = InternalGet();
self.Refresh();
return self;
}
ColorManagementPreferences& ColorManagementPreferences::InternalGet()
{
static ColorManagementPreferences _self;
return _self;
}

void ColorManagementPreferences::RemoveSinks()
{
for (auto id : _mayaColorManagementCallbackIds) {
MMessage::removeCallback(id);
}
_mayaColorManagementCallbackIds.clear();
}

void colorManagementRefreshCB(void*) { ColorManagementPreferences::SetDirty(); }

void mayaExitingCB(void*) { ColorManagementPreferences::MayaExit(); }

void ColorManagementPreferences::Refresh()
{
if (_mayaColorManagementCallbackIds.empty()) {
// Monitor color management prefs
_mayaColorManagementCallbackIds.push_back(MEventMessage::addEventCallback(
"colorMgtEnabledChanged", colorManagementRefreshCB, this));
_mayaColorManagementCallbackIds.push_back(MEventMessage::addEventCallback(
"colorMgtWorkingSpaceChanged", colorManagementRefreshCB, this));
_mayaColorManagementCallbackIds.push_back(MEventMessage::addEventCallback(
"colorMgtConfigChanged", colorManagementRefreshCB, this));
_mayaColorManagementCallbackIds.push_back(MEventMessage::addEventCallback(
"colorMgtConfigFilePathChanged", colorManagementRefreshCB, this));
// The color management settings are quietly reset on file new:
_mayaColorManagementCallbackIds.push_back(
MSceneMessage::addCallback(MSceneMessage::kBeforeNew, colorManagementRefreshCB, this));
_mayaColorManagementCallbackIds.push_back(
MSceneMessage::addCallback(MSceneMessage::kBeforeOpen, colorManagementRefreshCB, this));

// Cleanup on exit:
_mayaColorManagementCallbackIds.push_back(
MSceneMessage::addCallback(MSceneMessage::kMayaExiting, mayaExitingCB, this));
}

if (!_dirty) {
return;
}
_dirty = false;

int isActive = 0;
MGlobal::executeCommand("colorManagementPrefs -q -cmEnabled", isActive, false, false);
if (!isActive) {
_active = false;
return;
}

_active = true;

_renderingSpaceName
= MGlobal::executeCommandStringResult("colorManagementPrefs -q -renderingSpaceName");

// Need some robustness around sRGB since not all OCIO configs declare it the same way:
const auto sRGBAliases
= std::set<std::string> { "sRGB", "sRGB - Texture",
"srgb_tx", "Utility - sRGB - Texture",
"srgb_texture", "Input - Generic - sRGB - Texture" };

MStringArray allInputSpaces;
MGlobal::executeCommand(
"colorManagementPrefs -q -inputSpaceNames", allInputSpaces, false, false);

for (auto&& spaceName : allInputSpaces) {
if (sRGBAliases.count(spaceName.asChar())) {
_sRGBName = spaceName;
break;
}
}
}

} // namespace MAYAUSD_NS_DEF
84 changes: 84 additions & 0 deletions lib/mayaUsd/render/vp2RenderDelegate/colorManagementPreferences.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,84 @@
//
// Copyright 2023 Autodesk
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef COLOR_MANAGEMENT_PREFERENCES
#define COLOR_MANAGEMENT_PREFERENCES

#include <mayaUsd/base/api.h>

#include <maya/MMessage.h>
#include <maya/MString.h>

#include <vector>

namespace MAYAUSD_NS_DEF {

/*! \brief Cache of color management preferences and queries.

Getting the information involves calling MEL scripts, so we cache the results for better
performance.
*/
class MAYAUSD_CORE_PUBLIC ColorManagementPreferences
{
public:
~ColorManagementPreferences();

/*! \brief Is color management active.
*/
static bool Active();

/*! \brief The current DCC rendering space name.
*/
static const MString& RenderingSpaceName();

/*! \brief The current DCC color space name for plain sRGB

Color management config files can rename or alias the sRGB color space name. We try a few
common names and remember the first one that is found in the config.
*/
static const MString& sRGBName();

/*! \brief Returns the OCIO color space name according to config file rules.

\param path The path of the file to be color managed.
*/
static std::string getFileRule(const std::string& path);

/*! \brief Utility function to reset all cached data.
*/
static void SetDirty();

/*! \brief Utility function to reset all message handlers on exit.
*/
static void MayaExit();

private:
ColorManagementPreferences();
static const ColorManagementPreferences& Get();
static ColorManagementPreferences& InternalGet();

bool _dirty = true;
bool _active = false;
MString _renderingSpaceName;
MString _sRGBName;
std::vector<MCallbackId> _mayaColorManagementCallbackIds;

void Refresh();
void RemoveSinks();
};

} // namespace MAYAUSD_NS_DEF

#endif
Loading